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Blender sculpt is inside out! What happened?

Layla Honi
Registered User
Join date: 1 Nov 2007
Posts: 171
12-12-2008 01:28
I was working on detailed model in Blender, checking it as I went, by making a sculpt map and checking it in Sculpty Space. It was working well until I got towards the end of the rings. I started with a cylinder and closed the ends. Basically I was sizing down rings and looped regions. A few parts have flat surfaces. At the last part of the sculpt, I made small strings by sizing two rings to zero to hide inside of a part to be able to have 3 small cylinders coming across two larger cylinder parts.

At this point it was done. I made the scuplt map and checked it in Sculpy Paint and it appears inside out, or you can see thru the outside to the inside. I don't know why..if I clicked another hot key combo with out knowing..I don't know. How did this happen and is there a way to reverse it to normal?
Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
12-12-2008 02:08
From: Layla Honi
I was working on detailed model in Blender, checking it as I went, by making a sculpt map and checking it in Sculpty Space. It was working well until I got towards the end of the rings. I started with a cylinder and closed the ends. Basically I was sizing down rings and looped regions. A few parts have flat surfaces. At the last part of the sculpt, I made small strings by sizing two rings to zero to hide inside of a part to be able to have 3 small cylinders coming across two larger cylinder parts.

At this point it was done. I made the scuplt map and checked it in Sculpy Paint and it appears inside out, or you can see thru the outside to the inside. I don't know why..if I clicked another hot key combo with out knowing..I don't know. How did this happen and is there a way to reverse it to normal?
Hey, that one hunts every single sculptie maker in the world and it has been answered "1000 times" by now ;-)

google "blender sculptie inside out" or read for example

http://robynhuffaker.com/sculptblend/troubleshooting/flippednormals.html

I am sure, i have also answered this question somewhere in the machinimatrix blog and also in this forum you will find tens of answers to this question ;-)

So here again:

in Blender i always thought that it "should" be possible to cure this problem by recalculating the normals, then rebake. But for some reason that does not work. But what works in blender is:

1.) go to the UV-editor and load the UV-texture of your sculptie.
2.) mirror the image on the x-axis (press "m x" or "s x -1" on the keyboard)
3.) rebake your sculptie
3.) save the now horizontally flipped UV-texture

done ;-)


good luck
Layla Honi
Registered User
Join date: 1 Nov 2007
Posts: 171
12-12-2008 11:55
Sorry I know..I couldn't get it to work for me and didn't understand exactly what they were talking about. I realize now and flipped the image in my photo editor and that worked. Thanks again :)