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How do I make underwater rooms?

Tanith Rosenbaum
Registered User
Join date: 10 Sep 2008
Posts: 42
04-14-2009 08:28
Hi everyone,

until now I thought that SL water would permeate everything. But a few days ago I saw on a parcel adjacent to the land of a friend a set of underwater rooms, inside the SL ocean. Intrigued, I cammed down and verified that they were clear of water on the inside. So here's my question: How does one do that?

Thank you :)

P.S.: I don't have the coordinates of the ones I saw handy, but I can find out if needed and post them later.
Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
04-14-2009 08:49
Nothing special needs to be done. An underwater room is just a regular room put underwater.
Malia Writer
Unemployed in paradise
Join date: 20 Aug 2007
Posts: 2,026
04-14-2009 09:08
As far as I know you cannot remove Linden water in any way, it does in fact permeate prims/prim structures that are underwater, no matter what you do. (Yes, I tried!)

However, it's not like you actually get wet, so build away!!! :D
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Tanith Rosenbaum
Registered User
Join date: 10 Sep 2008
Posts: 42
04-14-2009 09:11
From: Destiny Niles
Nothing special needs to be done. An underwater room is just a regular room put underwater.

Hmm well the reason i was asking was because I've sen plenty of houses that had their lowest room stick below the sim water level, and those rooms were full of water. I haven't tried it myself yet, will when I get inworld later. Thank you Destny. *smiles*
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
04-14-2009 09:12
My guess is those rooms were simply textured brightly to offset the dimness of the underwater space. It's really easy to fool the camera that way, with fullbrighting and good baked lighting in the textures. But the illusion fails as soon as you put something down there that can't be fullbrighted, like an avatar.

Local lighting can help as well, until some jackass with a constellation of facelights shows up and the room lighting snuffs out.
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Tanith Rosenbaum
Registered User
Join date: 10 Sep 2008
Posts: 42
04-14-2009 09:14
From: Malia Writer
As far as I know you cannot remove Linden water in any way, it does in fact permeate prims/prim structures that are underwater, no matter what you do. (Yes, I tried!)

However, it's not like you actually get wet, so build away!!! :D

Well, thats why I was so astonished. I'll check it out again later if I can see some sort of trick, but I'm reasonably sure those rooms were below SL see level, and without water inside. I don't have the coordinates handy, but it's on the sim Edgerley. Thank you Maila :)
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-14-2009 09:39
Make the rooms small enough that the fog never becomes noticeable, and use local lighting carefully.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
04-14-2009 09:41
From: Tanith Rosenbaum
but I'm reasonably sure those rooms were below SL see level, and without water inside.


With all due respect to your "reasonable sureness", I can promise you there is no way to remove water from inside a structure. It's not like it's a physical fluid that can be displaced. It's a graphical effect that triggers whenever the camera is below a certain altitude. There is no way to tell SL "Make the camera do this, except when between these particular walls." It simply doesn't work that way.

Sorry, but the water is what it is, and where it is, and that's that.


From: Tanith Rosenbaum
I don't have the coordinates handy, but it's on the sim Edgerley.


I just took a look all around Edgerley, and each of its neighboring sims. There's not a single underwater structure in all of Edgerley. The only one in the area is just over the border, in Brazos. It's three glass bubbles connected by a couple of tubes, with an orka swimming just above. The water is definitely in and around them, just as it should be.

Is that bubble thing what you saw, or was it something else? If it was something else, it must have been deleted, because there's nothing else there now.
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Ponk Bing
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Join date: 19 Mar 2007
Posts: 220
04-14-2009 10:19
You can make the water appear to disappear by viewing it through an invisiprim, but as everyone says, it doesn't remove it and invisiprims come with their own set of problems.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-14-2009 10:25
An invisiprim only hides the surface of the water. It doesn't get rid of the fog when the camera is underwater.
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Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
04-14-2009 10:36
It's been quite a while since I've played with it, but you're probably right.
hurly Burleigh
Registered User
Join date: 19 Sep 2005
Posts: 167
04-14-2009 11:51
Contrary to what is being said here it is possible to turn off the water fog. There are options to turn off most features in the advanced menu (Ctrl + Alt + D)

CTRL + Shift + F6 is the command to turn off the fog. this has the effect of making water the same as above ground.
I have used it successfully in caves several times

Hope this helps
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
04-14-2009 11:58
From: hurly Burleigh
Contrary to what is being said here it is possible to turn off the water fog. There are options to turn off most features in the advanced menu (Ctrl + Alt + D)

CTRL + Shift + F6 is the command to turn off the fog. this has the effect of making water the same as above ground.
I have used it successfully in caves several times

Hope this helps

Yes, but that only turns it off for YOU, not for everyone in the sim, and affects 100% of the water in that sim from your viewpoint. You can hide the water's surface, too, but that wouldn't make anyone else able to see that.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
04-14-2009 12:00
From: Ponk Bing
You can make the water appear to disappear by viewing it through an invisiprim, but as everyone says, it doesn't remove it and invisiprims come with their own set of problems.

Put an invisiprim in the water, and stand *outside* the invisiprim's volume, and it appears to make the water surface and fog vanish. Step *into* that volume, and it no longer has any effect on what you see.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-14-2009 12:01
From: hurly Burleigh
Contrary to what is being said here it is possible to turn off the water fog.
You can't do that *as part of the build*. People have to remember or be reminded to turn it off. That breaks the narrative flow of the SL environment, and most people won't bother.
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hurly Burleigh
Registered User
Join date: 19 Sep 2005
Posts: 167
04-14-2009 12:04
Agreed Cheera:)

It does require each user to turn off the fog individually but it was stated that there is no way to turn off the water which in essence is untrue.

Having just looked at some water from above when the fog is turned off i must say the effect is like having crystal clear water which may be to some peoples liking too.
Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
04-14-2009 12:07
From: hurly Burleigh
Agreed Cheera:)

It does require each user to turn off the fog individually but it was stated that there is no way to turn off the water which in essence is untrue.

Having just looked at some water from above when the fog is turned off i must say the effect is like having crystal clear water which may be to some peoples liking too.

You can also change the appearance, fog density, and texture used for waves via environment settings. World > Environment Settings > Advanced Water
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