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Hollow up to 95% - Why?

Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
03-21-2009 20:27
I can kinda understand (esp due to past tech reasons) why prims were limited to 10m in size.

Also, I have to say it does stop some people building (shall we say) VERY unrealistic items and kinda keeps the SL world in check and in scale a little more than is every noob was going 100m in every direction............

But, can anyone tell me why we can only hollow to 95% ?
Papalopulus Kobolowski
working mind
Join date: 11 Aug 2006
Posts: 326
03-21-2009 23:36
(95%hollow)i think some math are involved,10m prim size lag involved too and some hardware requirements etc, and more etc etc, maybe some one has the exact answer for this...
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Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
03-22-2009 09:12
From: Papalopulus Kobolowski
(95%hollow)i think some math are involved,10m prim size lag involved too and some hardware requirements etc, and more etc etc, maybe some one has the exact answer for this...


Yeah, even without understanding the maths, I can comprehend there being an issue with giant prims all over the place (as well as them being eyesores if every noob just used them all over the place)

It was just the 95% I was wondering about.
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
03-22-2009 10:23
That's not a bad question. There are certainly times when it would be nice to hollow a 1m cube and have the walls be 0.01m thick instead of 0.05m. There may be a technical answer buried deep in the math, but I suspect that it was an arbitrary design decision when they were creating the Edit tool.

EDIT: Ooops. 95% hollow on a 1m cube gives you walls that are 0.025m thick. Still, you get the idea.
Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
03-22-2009 12:17
From: Rolig Loon
That's not a bad question. There are certainly times when it would be nice to hollow a 1m cube and have the walls be 0.01m thick instead of 0.05m. There may be a technical answer buried deep in the math, but I suspect that it was an arbitrary design decision when they were creating the Edit tool.

EDIT: Ooops. 95% hollow on a 1m cube gives you walls that are 0.025m thick. Still, you get the idea.


Perhaps someone will know :)

To be honest, I don't find it an issue with small "normal-ish" sized prims, but when you are making things that start getting 6m, 8m, 10m, or even megaprims in size, then even 95% can leave you with massivly chunky wall thicknesses
Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
03-23-2009 12:21
I have used a client which has the hollow limit removed (among other things), however it appears this 95% hollow limit is also enforced Server side as well. For whatever reason, LL doesn't want people making hollows bigger.

I was pondering this issue just the other day, because I have a build which would *greatly* benefit from having a 98 or 99 percent hollow. :\
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Opensource Obscure
Hide UI
Join date: 5 Jun 2008
Posts: 115
03-30-2009 07:11
I agree with Piggie's request.
It's time to ask this question to a Linden Lab employee at h*s Office Hour!

I hope I'll remember to do it myself - if not ... :
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
03-30-2009 07:48
the only thing I can think of, why there is a limit, is when you path cut the prim with a measure of 0.01m, the thickness of the pane then is probably equal to a 99% hollow, could that be it?