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Rotate Copy question?

Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
09-06-2009 05:04
Hey silly question, I've forgoten how do I copy a multiprim object in a rotation instead of a slide action?
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Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
09-06-2009 05:24
There is the copy selected tool in the editor, but the rotation part has been kind of borky for quite a while...

eta: details of the borkage: http://jira.secondlife.com/browse/VWR-4471
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
09-06-2009 05:37
Cool, that explains why I couldn't get it to work as I thought it would, I just slide copy, slide back & rotate I guess :)
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
09-06-2009 10:28
Quick tip: Instead of sliding the copied piece back into place by hand, simply hit ctrl-Z (while it's still selected), to unto its movement. It'll snap right back to where it came fr0m. SL has object-specific undo, which is really handy.
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Carbon Philter
Registered User
Join date: 4 Apr 2008
Posts: 165
09-06-2009 15:15
From: Viktoria Dovgal
There is the copy selected tool in the editor, but the rotation part has been kind of borky for quite a while...

eta: details of the borkage: http://jira.secondlife.com/browse/VWR-4471


I read that Jira - couldn't quite understand it and not sure if my query relates to the same problem.
I'm trying to mirror a cylinder, which is itself angled around both x and y axes, on the world's x axis but every time I try a straighforward rotation using the blue ring, the x, y, and z values go weird and I can't get my head round why the values change the way they do.

Short of buying one of the mirroring tools is there a comprehensible way of determining what the axis values should be to get the mirrored copy correct?

I voted for the Jira in any case.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
09-07-2009 04:35
From: Carbon Philter
I read that Jira - couldn't quite understand it and not sure if my query relates to the same problem.
I'm trying to mirror a cylinder, which is itself angled around both x and y axes, on the world's x axis but every time I try a straighforward rotation using the blue ring, the x, y, and z values go weird and I can't get my head round why the values change the way they do.

Short of buying one of the mirroring tools is there a comprehensible way of determining what the axis values should be to get the mirrored copy correct?

I voted for the Jira in any case.

depending on what axes you are mirroring, just use negative values of the original for the mirrored version (you may need to invert cuts too depending on your structure, in which case, it's the count from it's opposite value, to that values default, ie cut .20/.75 becomes .25/.80)
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Carbon Philter
Registered User
Join date: 4 Apr 2008
Posts: 165
09-07-2009 05:34
Thanks, Void.

With my brain of limited capacity that's what I had expected should be the case but I've had some strange results. Maybe just operating errors on my part.

At least with confirmation that that's what SHOULD happens I know it's just me stuffing up somewhere along the line.

Afterthought - what do you mean by 'depending on what axis you are mirroring'? Is it more complicated than my first reading of your reply?