Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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02-02-2009 15:11
When I hollow out a cube and use select texture, the outside seems ok, but when I select a texture inside, the select texture target goes over the corner, so instead of just being per side, it goes over two sides.
How do I make it so as the target will be just on each inner side?
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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02-02-2009 15:17
SL considers the entire hole to be one surface, even if it's corners. There's no way to select just one "face". It's all or nothing.
If you want each apparent face to be textured differently, you'll need to make one texture with 4 panels on it. 256x1024 will work well, for 4 panels of 256x256. Then adjust the horizontal repeats and the horizontal offset, to get it to line up how you want it.
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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02-02-2009 16:56
Thanks very much, I eventually got my head aroud offsets and repeats, what a pain in the butt but feels much better now that I've got it working! Thanks 
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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02-02-2009 17:08
You also need to do a small calculation on your H repeat factor, when texturing a holow. Multiply the desired number of repeats by the % hollowed to get the actual number of repeats to specify. So for a cube with a square hole that s a 90% hollow, to get 4 repeats you specify 4 * 0.90, or 3.6 repeats.
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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02-02-2009 17:12
Thanks Ceera.
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