This is the deal. I ride harleys in 1st life. I got to SL a week ago and couldn't believe I could buy or build motorcyles on here. Should have seen my face (1st life and SL)

So naturally I'm excited about starting a bike project. And I have.
Upon joining SL I was given a motorcycle by a very nice SL resident, and have also purchased one. They were both fun models to move about in, but they were lacking a realism that I want in a model. (ie- objects were created and given textures w/transparancy to create the illusion of its structure and parts).
So I started building my own as a 1st life bike builder would. (For those of you familiar with motorcycles you won't have a problem following terms in this, if you're not - I hope you'll catch my drift at the end of this anyway)
I started with the swingarm (softail model) and continued from there. Backbone, downtube, etc etc. Added triple trees and forks (massive rake on this thing, lol). Then went on to add things like the seat, gas tank, tires, forward control assembly, etc etc.
The swingarm and frame, triple trees and forks were all made with tubes (cylinders). It involved using a lot of them. Too many, I soon found out.
I couldn't click the physics option. Excessive prims.
I assume that the physics option, when it says creates gravity effects, etc, is something a motorcycle in SL would absolutely need? Or can effects like keeping the bike running on the ground, and not launching into the atmosphere when hitting a bump in the road, be done with LSL?
I don't want to sacrifice the realism of the frame assembly and other parts, by just replacing them with texture illusions. Am I out of luck here? Will this bike, when it gets a script, be acting like a hovercraft without the physics option? Instead of cruising along roads, hills, etc with realistic gravitational limitations?
I know I could cut back on a few of the extra prims - ie, maybe make the frame rigid, and remove 6 or so prims from the swingarm assemly alone. But I still have so much more to add to the bike: V twin motor with rocker boxes (prims here, no illusions), headlight, brakes and brake lights, hand controls, etc etc. You get the idea - there are a lot of parts - even if this thing is a chopper and I leave out things like fenders, front brakes, headlight, etc.
I've got a very basic bike right now and am still over the limit, but realize with *all* the accurate parts this thing will be huge in number of prims used.
Will not being able to select physics mess up the realism of this monster when I go to ride it? Or will LSL be able to add the realism I'm looking for when I'm finished building?
I really don't want this project to turn into a large decorative item. I want it to be functional.
Any help, ideas, advice?
Sorry for the long post.

Omen