
If you haven't seen it, drop by Darkwood 72,74 or thereabouts and take a look. It's a big build, with lots of "natural" detail -- but there's one problem now that it's built -- what do we *do* with it?
I have an idea: I want to create a "dynamic" visiting experience in the cave by including various cave-like objects that are changeable so that visitng the cave will mean a different experience every time I get it in my head to put something new in. However, in light of the constantly shifting and ever increasing prim load in Darkwood, I do not want to take more than our fair share of the prim count.
Therefore, I'm looking for a scripter to join our project that can create a script that could be placed inside a small object that would sense a visitor and then rez a larger, more detailed object when someone got within a few meters of the rez object. I understand these scripts exist but I don't know their level of difficulty, nor much else about scripting

Here's what we would need:
1. Above script that is modifiable/copyable by the Women of Darkwood Cave group -- we should be able to share the script between the members of the group for the purposes described above (small group, only 4 members right now).
2. Scripter should be willing to teach me how to mod the script in the most basic sense -- i.e. if I need to fix the placement of something, etc.
3. Someone who is patient and willing to answer questions after the initial objects are placed.
I'm in the process of building these objects currently and will have an inventory of them in a few days. Right now, I have one of the major objects built and I'm planning the rest.
I'm willing to pay a fair price for this work -- or to work out a trade with the scripter.
Please IM me in game if you're interested

Zana Feaver, Officer
Women of Darkwood Cave