Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Time for another question

Katnipsox Magic
Registered User
Join date: 8 Oct 2008
Posts: 116
04-21-2009 09:54
How do I get my walls straight on my house? and when I get them up, how do I keep one texture on one side and another on the other side. I dont want my wall paper or whatever to show on the outside. I seem to have some building tools but darn if I know how to use them. I probably shouldve stuck to making clothing but its too late now. lol
_____________________
Tabliopa Underwood
Registered User
Join date: 6 Aug 2007
Posts: 719
04-21-2009 09:57
An easy way to do one side at a time is to drag the texture from your Inventory and drop it directly onto the face of the prim.
Katnipsox Magic
Registered User
Join date: 8 Oct 2008
Posts: 116
04-21-2009 10:01
From: Tabliopa Underwood
An easy way to do one side at a time is to drag the texture from your Inventory and drop it directly onto the face of the prim.


Ohhhhhh I didnt know I could do that. So manually applying the texture is how its done. Thank you so much, I learn someting new everyday here.
_____________________
Tabliopa Underwood
Registered User
Join date: 6 Aug 2007
Posts: 719
04-21-2009 10:07
Can also do it from the Editor Texture page. You have to check Texture option and Edit Linked Parts and then click on the face you want, open the Texture Picker dialog and choose. Is more cumbersome this way though.
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
04-21-2009 10:11
When it comes to working with textures, one prim is pretty much like another. A prim doesn't know whether it will end up as a wall or a panel in a flexi skirt. If you know how to handle textures for clothing, you should already have the tools for texturing a house.

I suggest that you take some time out for an in-world bulding class. Use Search >> Events >> Educational and look for a class that meets at convenient time for you. There are usually several each week. You may be able to learn a lot of things by trial and error, but you're likely to get very frustrated before you make something you'll feel proud of. It's a whole lot easier to spend a couple of hours learning the basics in a class. ;)
If you can't manage a class, at the very least plan on spending a few afternoons at the Ivory Tower of Prim doing ALL of the tutorials.
_____________________
It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask.... ;)

Look for my work in XStreetSL at
Wulfric Chevalier
Give me a Fish!!!!
Join date: 22 Dec 2006
Posts: 947
04-21-2009 10:13
From: Tabliopa Underwood
Can also do it from the Editor Texture page. You have to check Texture option and Edit Linked Parts and then click on the face you want, open the Texture Picker dialog and choose. Is more cumbersome this way though.


You need to check Select Texture, then click on the face you want to texture. Changing texture with Edit Linked Parts checked will texture all faces of one prim.
Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
04-21-2009 10:44
I freeze for a full 5 minutes doing it that way, best to drag and drop.
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
04-21-2009 11:58
From: Wulfric Chevalier
You need to check Select Texture, then click on the face you want to texture. Changing texture with Edit Linked Parts checked will texture all faces of one prim.


I agree, Wulfric. Edit Linked Parts won't let you texture one face alone. Select Texture is a poorly named feature, but it's the correct one and it is far superior to drag and drop. When you use drag and drop, it's far too easy to sneeze or have a golfer's yip and drop the texture on the wrong spot. If you check the Select Texture button and have the proper face selected, your texture always ends up in the right place.
_____________________
It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask.... ;)

Look for my work in XStreetSL at
Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
04-21-2009 13:26
As for keeping your walls straight, you want to learn to use Snap to Grid. Turn it on under Tools when in Edit mode. With that turned on, as you move things, grid lines will appear on your screen. If you drag your mouse into those grid lines, your mouse will snap to those lines which are at precise intervals from each other. You can change that interval amount to match what you are doing by bringing up Options from the Edit menu.

I use Snap-to-Grid constantly. Some people hate it. But it cannot be beat for aligning walls to each other.
_____________________
Visit ChereeMotion - Life's Best Pinup Poses
http://slurl.com/secondlife/Wild%20Rice/38/230/51
Katnipsox Magic
Registered User
Join date: 8 Oct 2008
Posts: 116
04-21-2009 14:22
I put that builders grid texture on the harder parts and its helping. It would be hard for me to add the inside textures before everything is finished. Im not really sure what textures Im going to use outside let alone inside. lol
_____________________
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
04-21-2009 14:37
From: Ponk Bing
I freeze for a full 5 minutes doing it that way, best to drag and drop.

Really? Your computer freezes when you hit Select Texture? I've never heard of that happening before. Out of curiosity, what are your system specs?
_____________________
.

Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
Tabliopa Underwood
Registered User
Join date: 6 Aug 2007
Posts: 719
04-21-2009 20:25
I tend to texture after Ive linked the prims together so I have to check Edit Linked Parts. When I forget to check both options then I end up texturing all the linked prims with the same one. So I prefer to drag and drop as is less clicks and checking for me when I do it this way. And I learn not to drop the texture until the target prim highlights.

Also I find that when doing from Inventory I can open the textures in their view window, see which is which and can drag from there as well. I just find it easier to do this way. Other people prefer using the editor and is all good that they do.
Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
04-22-2009 00:06
From: Chosen Few
Really? Your computer freezes when you hit Select Texture? I've never heard of that happening before. Out of curiosity, what are your system specs?

It's the same as clicking new window for your invent, it's a known problem. It's on the jira with hundreds of votes, in fact I don't know anyone that doesn't have it.

I'm a bit of a texture hoarder so the size of my invent (80k+) might have something to do with it.
Katnipsox Magic
Registered User
Join date: 8 Oct 2008
Posts: 116
04-22-2009 04:32
From: Tabliopa Underwood
Can also do it from the Editor Texture page. You have to check Texture option and Edit Linked Parts and then click on the face you want, open the Texture Picker dialog and choose. Is more cumbersome this way though.

It works!! lol
_____________________
Katnipsox Magic
Registered User
Join date: 8 Oct 2008
Posts: 116
04-22-2009 04:33
From: Ponk Bing
It's the same as clicking new window for your invent, it's a known problem. It's on the jira with hundreds of votes, in fact I don't know anyone that doesn't have it.

I'm a bit of a texture hoarder so the size of my invent (80k+) might have something to do with it.

I love textures. I have a hard time getting rid of any in case I might need them.
_____________________
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
04-22-2009 05:50
From: Ponk Bing
It's the same as clicking new window for your invent, it's a known problem. It's on the jira with hundreds of votes, in fact I don't know anyone that doesn't have it.

I've never heard of that happening either. I open multiple inventory windows all the time, never any problem.

From: Ponk Bing
I'm a bit of a texture hoarder so the size of my invent (80k+) might have something to do with it.

Wow, 80,000 items?! Yeah, I guess that would slow things down.

My inventory is only like 15K, and I thought that was a lot. I bow to your superior hoarding skills. You've got me beat, sir. :)
_____________________
.

Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
Bracken Back
Registered User
Join date: 29 Aug 2007
Posts: 39
A few tricks
04-22-2009 09:19
Maybe someone has mentioned these and I missed them. If they have, forgive me.

A few tricks in texturing.

I do not like prims not fully textured (texturing a couple sides and leave the rest plywood) so I start out editing link parts and selecting all prims with similiar textures (usually the exterior because of corners but that is a different topic), and then texure all the prims with a base texure that does not contain an alpha channel, such as a blank exterior wall. After that, I click on select texture and select all the surfaces to be textured the same, and then texture them.

If you already have a texture applied that you want to use on other surfaces, select the non textured surfaces and the textured surface last. This will defaul the texture picker to the that texure and all you have to do is click on it to texture everything.

If you need to to align or repeat textures on several prims, using select texture you can select all the surfaces requiring alignment, and then align them or repeat them all at once.

If numbers are not your game, use the white repeat lines you get when select textures. Do this by selecting 2 adjecent surfaces and see how the line up with the lines. You selecting tetures you can select or deselect a surface by just clicking on it, so using this method, you will develop quick ways to align textures.

As you probably know, there is no undo button for texture mistakes, so pay attention when using select texture and edit link parts. They are both valuable tooks for speeding up the texturing process, but if you are not careful you will have 176 prims beautifully textured with windows and all surfaces.

Bracken Back