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Linking Linden Plants?

Clio Lumiere
Registered User
Join date: 24 May 2004
Posts: 16
02-06-2005 01:29
Is it just me or is it impossible to link Linden plants to objects? Im not having a problem with other premade linden items, just the plants. I've asked a few people and I'm gathering its not possible. Praying someone has a solution :eek:

-Clio
Clio Lumiere
Registered User
Join date: 24 May 2004
Posts: 16
Duh
02-06-2005 01:48
Ok its late, just realized the answer to my own question with help from Nightspy lol.
Maybe I should sleep! :o

-Clio
Cory Bauhaus
Valued Member
Join date: 9 Aug 2004
Posts: 52
02-06-2005 08:11
I don't think it's possible to link Linden trees. If you figure out some way, please let me know.
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Hokuto Gorham
Registered User
Join date: 21 Dec 2004
Posts: 95
02-06-2005 13:47
funny how I was just trying to do that about an hour ago!
eh eh
Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
02-07-2005 03:42
it was also impossible to attach them to my avatar last time i checked. that disapointed me way way more than it should have. :D
Champie Jack
Registered User
Join date: 6 Dec 2003
Posts: 1,156
02-07-2005 12:33
I want to know what top secret space age material linden plants are made of. Why do they not have the same problems that resident made plants have? For example, Linden plants dont "glow" underwater like resident made plants. I know resident plants use use textures with alpha channels, and therefore "glow" underwater. But what the heck are the Linden plants made of that prevents them from "glowing" underwater?

I want to know the secret..anyone?

Is it due to super secret alien technology, or are the Lindens holding back some common technique I don't know?

Champie
Wisper Patel
Registered User
Join date: 22 May 2004
Posts: 66
Alpha glows
02-07-2005 12:49
Not all alpha channels "glow" Champie...that is an edge left because the program is trying to "help" the object to blend into a new background. In Photoshop you can put a layer of the dominant color underneath your selection and/or use Layer>matting>defringe to get rid of the glowie edges. I call them halos...lol ...they are more visable underwater because of the darker backgrounds there.
Clinton Stravinsky
Registered User
Join date: 12 Sep 2004
Posts: 33
Unlink
02-08-2005 10:54
If i remember right ( cant check right now ) the plants are already a linked entity.

So in order to link them, first select the plant
Unlink it via the menu
Then carefully move _all_ parts (now unlinked but still selected) where you want them to be
Press shift and select everything you want to add to the newly linked entity
And use Link from the menu (doh!)

Usually you make the one false click that deselects all and the whole s**t is a heap of disparate prims :)
Olmy Seraph
Valued Member
Join date: 1 Nov 2004
Posts: 502
you're on drugs!
02-08-2005 13:35
From: Clinton Stravinsky
If i remember right ( cant check right now ) the plants are already a linked entity.

So in order to link them, first select the plant
Unlink it via the menu
Then carefully move _all_ parts (now unlinked but still selected) where you want them to be
Press shift and select everything you want to add to the newly linked entity
And use Link from the menu (doh!)

Usually you make the one false click that deselects all and the whole s**t is a heap of disparate prims :)


Dude, you are so on drugs. Everything you said is WRONG. Linden trees are single-prim objects, and you can't unlink them. But even so, you can still link up linked groups of prims, they just combine into a bigger link set.
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Champie Jack
Registered User
Join date: 6 Dec 2003
Posts: 1,156
02-10-2005 13:57
From: Olmy Seraph
Dude, you are so on drugs. Everything you said is WRONG.



I can imagine a reply like: "Oh, yeah, right man. I totally got it backwards. Yeah, everything I said but in the opposite direction, man. Freaky"

Champie
Clio Lumiere
Registered User
Join date: 24 May 2004
Posts: 16
02-18-2005 02:42
If I am correct linden plants are meshes? Sorry maybe I should have posted that in the beginning, I may be wrong but that was my conclusion lol, it worked for me. Feel free to battle it out and correct me if Im wrong. :p
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
02-18-2005 02:57
From: Wisper Patel
Not all alpha channels "glow" Champie...that is an edge left because the program is trying to "help" the object to blend into a new background. In Photoshop you can put a layer of the dominant color underneath your selection and/or use Layer>matting>defringe to get rid of the glowie edges. I call them halos...lol ...they are more visable underwater because of the darker backgrounds there.


Thats not what he means, I dont think.

Make something with any alpha'd texture - can be the best darn plant texture in SL, really... doesn't matter how perfect it is - submerge it underwater and look at it from the surface. It just shouldnt look like that!!!

It's nothing to do with bad alphamasking or halos.

But as others observed... why don't Linden trees do that?! And why cant we make our own? pfffft.
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Treacly Brodsky
Pixel SLinger
Join date: 23 Jul 2004
Posts: 186
02-20-2005 07:10
I think they are fractals
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Alex Lumiere
Registered User
Join date: 1 Jun 2004
Posts: 228
02-20-2005 11:23
My theory is that they're similar to old VRML (Virtual Reality Modeling Language) sprites. Those consisted of single polygon rectangles (gif's) with transparency (if i remember correctly) that would "turn" to face the viewer, thus creating an illusion of 3D. They would be a special class of object and therefore possilby not manipulatable with our current tool set. You could also run an animated gif texture creating movement similar to standard SL "fire".