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3DS Max 2009 sculptie texture problem...

Gossamer Collingwood
Registered User
Join date: 19 Mar 2006
Posts: 3
06-07-2009 14:23
If someone could assist... I follow the tutorial but continue to get an incorrect texture for upload.

http://s174.photobucket.com/albums/w92/aurynsapeur/?action=view&current=stupid.jpg
Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
06-07-2009 20:49
From: Gossamer Collingwood
If someone could assist... I follow the tutorial but continue to get an incorrect texture for upload.


Which tutorial are you following? Are you using Prim Composer or using some other method?
_____________________
Prim Composer for 3dsMax
-- complete offline builder for prims and sculpties in 3ds Max
http://liferain.com/downloads/primcomposer/

Hierarchical Prim Archive (HPA)
-- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools.
https://liferain.com/projects/hpa
Gossamer Collingwood
Registered User
Join date: 19 Mar 2006
Posts: 3
06-08-2009 05:39
I am using this one...

http://home.comcast.net/~pixelforgeltd/Tutorial.htm

Thank you.
RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
06-08-2009 06:15
I would suggest you take a look at PrimComposer (http://liferain.com/downloads/primcomposer/).

It's a free plugin for 3ds Max that will make creating sculpted prims so much easier you'll be amazed. While the tutorial you are following can work, it's pretty old and was written (and appreciated, thanks Chip!) when sculpted prims were first introduced and there weren't any tools available for Max users.

I can't even imagine going through a manual process like the one in the tutorial now that I know of better methods.

.
_____________________
Gossamer Collingwood
Registered User
Join date: 19 Mar 2006
Posts: 3
06-09-2009 18:17
I have downloaded that and have started going through the tutorial videos, thank you. However, one of the things I'm trying to accomplish is to project a map of an already created object (specifically the torso and other body parts of the SL avatar) for upload as a sculpted prim (at least w/o rebuilding it from scratch). Is this possible w/prim composer? The only place I've seen that one could purchase them is quite expensive.