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Maya & Booleans

Gusher Castaignede
SL Builder
Join date: 8 Oct 2007
Posts: 342
04-04-2009 00:34
Can nurbs in Maya use booleans to cut out areas? Then still import into SL correctly?
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
04-04-2009 09:22
From: Gusher Castaignede
Can nurbs in Maya use booleans to cut out areas?

Yes.

From: Gusher Castaignede
Then still import into SL correctly?

No.
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Gusher Castaignede
SL Builder
Join date: 8 Oct 2007
Posts: 342
04-04-2009 18:35
From: Chosen Few
Yes.


No.



What about iterations? bending and moving around is only solution?
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
04-04-2009 19:08
From: Gusher Castaignede
What about iterations?


I'm not sure what you mean by "iterations" in this context.


From: Gusher Castaignede
bending and moving around is only solution?


Moving vertices by hand is one option. Another is to get good with using deformers. Lofts from control curves can also work, if you're very careful.

So you understand, every sculpty is nothing more than a rectangular surface, bent and folded in 3D space. That's why NURBS surfaces make such a good source for them. By default, they fit that same description.

You can't do anything to break up that perfect rectangle, or the shape will no longer be compatible with sculpy topology. That means no Booleans, no trims, no cuts, no holes, no tears, etc. You can bend and fold surface any way you want in 3D space, but in 2D it MUST remain a rectangle.
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Gusher Castaignede
SL Builder
Join date: 8 Oct 2007
Posts: 342
04-04-2009 19:27
From: Chosen Few
I'm not sure what you mean by "iterations" in this context.



Yes, adding and/or removing lines.... subdividing...


Moving vertices by hand is one option. Another is to get good with using deformers. Lofts from control curves can also work, if you're very careful.

So you understand, every sculpty is nothing more than a rectangular surface, bent and folded in 3D space. That's why NURBS surfaces make such a good source for them. By default, they fit that same description.

You can't do anything to break up that perfect rectangle, or the shape will no longer be compatible with sculpy topology. That means no Booleans, no trims, no cuts, no holes, no tears, etc. You can bend and fold surface any way you want in 3D space, but in 2D it MUST remain a rectangle.


Alrighty, thanks alot..
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Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
04-05-2009 08:22
Am I seeing things or did Chosen just reply in under 300 words?