Skookumuchuk Daligdig
Registered User
Join date: 10 Jan 2005
Posts: 2
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01-14-2005 02:30
Here's my problem: I want to make a hex bolt head thats about 1 meter wide. Imagine it as a giant bolt with a 6 sided head. The only way I can see to do this is to use 6 pie wedge prims and link them together. Now, if I texture the newly linked 6 sided prim it puts a texture on each separate unlinked "child" prim. I need it to look uniform and like one solid texture.
Is there a better way to make multiple sided prims? I sure hope so, I have a horrible time positioning the 6 pie pieces to make them appear like they're one. I wish sides could be snapped together to eliminate gaps.
And the texture problem? I assume if there is a better way to make a multi sided prim the texture quandry will solve itself.
Any suggestions or referrals would be greatly appreciated. I sincerely hope I'm not creating a duplicate topic, I tried my best to search the forums for an answer.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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01-14-2005 03:42
In the case of a hexagon, you can make it with two cubes. Set top size to 50% or so, shift drag, rotate. You can also turn it into an octogon simply by adding a stretched cube between those two prims.
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Synergy Belvedere
Prim Reaper
Join date: 7 Jul 2004
Posts: 253
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01-14-2005 10:38
Skoo, It is possible, but may be difficult in your situation. I have a large platform I use to drop blueprints on (it's currently (5) 10x10m Cubes wide and (6) 10x10m Cubes deep). Problem was that when i dropped the blueprint texture on it, all the 30 prims each had their own individual copy of that BP. So I had to stretch that blueprint across all 50m wide by 60m deep somehow. Eventually I had to do a little math. Each prim texture had to have 1/5th of the total texture width  and 1/6th of the total texture height (v). Math = 1/5 = .2 (so .2 went into each texture U repeats per meter slot) and Math = 1/6 = .166 went into each textures V repeats per meter slot). Then the offsets for each prim texture have to be moved in the right amounts to get them all to line up. Wont go into details but the U offsets were multiples of .2 and the V offsets were multiples of .166. So this may not help with pie wedges but you get the idea here, you have to do your math & stretch & move the textures so they all appear as one big texture. (This works well for very large billboards too  )
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Skookumuchuk Daligdig
Registered User
Join date: 10 Jan 2005
Posts: 2
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awesome
01-14-2005 14:43
Just wanted to say thanks for the replies, both of your imputs will help me greatly!!
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