Leonn Rubio
Rebmem Roines
Join date: 30 Jan 2004
Posts: 113
|
06-17-2004 07:29
I got as far as 4.2 for a 95% hollow cube but I cannot seem to build a formula based on the percentage of hollowness. I'm sure someone else has come up with it but I couldn't find it in search.
|
Champie Jack
Registered User
Join date: 6 Dec 2003
Posts: 1,156
|
06-17-2004 15:14
maybe you could rephrase the question with an example and maybe even a picture, because, quite frankly, I have no idea what you are asking.
Sorry.
Champie
|
Leonn Rubio
Rebmem Roines
Join date: 30 Jan 2004
Posts: 113
|
06-17-2004 16:41
How do I make the inside texture repeat the same as the outside for the given percentage of hollow? Ya know... the repeats don't match up by default. They are stretched over the whole inside as if the inside where one side.
|
Leonn Rubio
Rebmem Roines
Join date: 30 Jan 2004
Posts: 113
|
06-17-2004 16:55
I think it's just 4 times the setting to make the textures line up. But I'm not sure. I thought it was more complex than that.
|
Champie Jack
Registered User
Join date: 6 Dec 2003
Posts: 1,156
|
06-17-2004 17:30
oh, ok..I understand.
You are talking about texture alignment...
The inside of the prim (the hollowed out part), is all ONE FACE. There are not 4 faces on the inside, there is only 1. When you scale the texture on the face, you are scaling the inside the same as the outside.
If there is a way, I woud be curious to know.
Champie
|