Jo Newell
Registered User
Join date: 14 Jan 2006
Posts: 83
|
03-20-2009 15:18
I'm sure this must have been asked a million times but I'd like to get a definitive answer.
Is there anyway (using scripts/tools w/e) to take a parcel of land and somehow export its terraforming (possibly with some loss of resolution depending), to then be be imported/loaded onto another parcel of the same size and terraforming restrictions.
Thanks
|
Almia Thaler
IMA Shyguy!! 0o0
Join date: 3 Jun 2008
Posts: 173
|
03-21-2009 18:28
there is a way to download the heightmap of a sim but it is illegal to use unless on your own "SIM" not land or parcel but Sim.
it uses a bot and sorry but i'm not divulging the area of the download you will have to peruse a certain site that only a few people know about. i'll give you a hint its located in the site for skid primz.
anyway the other method is to be the Estate Owner not land owner of a sim. as estate Owner you will have access to the Estate menu located under view or was it the world tab on the menubar. anyway thats the only legal way you can obtain a raw for your island or you can buy one from a professional raw designer like me.
|
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
|
03-21-2009 20:51
At the parcel level, no there are no good tools for copying the terraforming of one parcel and duplicating that terraforming in another parcel. You can, do some extent, use scripted methods to map an existing chunk of terrain, essentially duplicating the heightmap data that would be in the sim owner's .raw file. But accurately applying that data to some other chunk of terrain is dicey, at best. The tools are too coarse to accurately impose the recorded heightmap data on terrain by in-world, scripted means.
At the sim level, it's fairly easy for a sim owner to copy the .raw fle for the terraforming of the whole sim, and upload that to another whole sim, to duplicate it. But s/he has to own both sims.
An experienced terraforming artist can work together with a sim owner, and can copy just one parcel's terraforming data out of an entire sim's heightmap, and can _attempt_ to insert that data into a same-sized space in another sim's terraforming heightmap, also owned by that same sim owner. But the results of uploading that change are VERY unpredictable, and there is a very good chance of screwing up the terraforming of the whole sim. There are glitches in how SL uploads and saves heightmap and height multiplier data. I have created .raw files from scratch, had the sim owner upload that file and then save a copy of what was yuploaded and give it back to me, and the two files, which _should_ be identical, differed in grey values in the heightmap and the height multiplier field. I have seen cases where downloading a full sim's map, editing a small part off-line, and attempting to upload the changed data to the sim caused an unexpected rise or fall in land levels across the entire sim of as much as 1 full meter. That is enough to bury the ground level floor of houses and the sidewalks and streets below the altered terrain height. I have also seen gracefully sculpted terrain turned into stair-stepped terraces by a glitched attempt at uploading, editing and downloading a .raw file.
Add to this the high probability that what is around the edges of the desired parcel won't match at all with the heights in the old location, and it makes it nearly impossible to just copy the terraforming from one parcel and successfully replicate that terraforming in another parcel, especially in another sim.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
|