Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Inter-object inter-sim communication comes to SecondLife!!!

Azelda Garcia
Azelda Garcia
Join date: 3 Nov 2003
Posts: 819
01-01-2004 05:04
You can now tunnel messages between two objects in entirely different sims!

Delay is about 5-20 seconds to cross 10 sims.

How this works:

- you install an uplink at each site
- it is configured to tunnel messages to/from a channel that you specify
- any shouts/says/whispers on the specified channel will automatically cross the network and be sent from your other uplinks!

Cost is L$3000 (or USD3) per month for two single-channel uplinks.

There is no setup fee. You will receive boxed sets containing:
- uplink
- instructions
- template Notecard for channel configuration

If you need, I can setup the system for you. Obviously there would be an additional charge for this. IM me for details.

Disclaimer:

This post is not contractual. Prices and service may change. Service is not guaranteed. No refund will be given for service disruption, partial or complete. No refund will be given for service rupture. You may not use the system to violate the SecondLife ToS. You may not use the system in such a way as to violate the SecondLife ToS. Bandwidth is not guaranteed. There is no minimum assured bandwidth. Carrier reserves the right to throttle bandwidth or suspend service at any time, for no reason, and with no warning. There is no minimum latency. Latencies provided above are purely indicative and not contractual. Carrier reserves the right to increase latencies. Carrier may modify service architecture or infrastructure at any time, without warning. Uplink equipment can be recalled, replaced or deleted by carrier at any time without warning. You may install repeaters but they must not run on the same channel as the uplink connection. You are responsible for ensuring that repeaters do not cause looping between two uplinks. Carrier reserves the right to suspend your service at any time, or to disconnect/ban you from the service. You will receive no refund if you are suspended, banned or disconnected from the service.
Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
01-02-2004 06:36
Drop a few zeroes from the price and you might have a viable business model :)

3000 dollars a month is more than most people make in stipend in 6 weeks.

Perhaps if you could expand on why I would want to send a message from Slate to Tan?

LF
_____________________
----
http://www.lordfly.com/
http://www.twitter.com/lordfly
http://www.plurk.com/lordfly
Ezhar Fairlight
professional slacker
Join date: 30 Jun 2003
Posts: 310
01-02-2004 06:44
You could have remote-controlled "Bobland" signs ;-)
kohne Kato
Woo. Yay.
Join date: 4 May 2003
Posts: 109
01-02-2004 07:31
I'm all about new technology, and these types of solutions are relatively hard to work out. I know; Christopher Omega and I have been working on communications problems since way early on. However, I can tell you it's worth nowhere NEAR that price. If you think you can get that, all the more power to you. But with supported object-object communication on the horizon, you might want to invest in other technology as well.
_____________________
May your prims not flash or sparkle,
might your heaps stack without collision,
let your inventory be clutter-free,
and high fps be with you.

- An SL blessing ^_^
Julian Fate
80's Pop Star
Join date: 19 Oct 2003
Posts: 1,020
01-05-2004 15:20
Hasn't this been proposed and achieved many times going all the way back to beta? I'm not much of a scripter but even I know how to do something like this.
Azelda Garcia
Azelda Garcia
Join date: 3 Nov 2003
Posts: 819
01-06-2004 03:06
Well, I'm more of a scripting person that a marketing person, but here is a presentation on the network I gave at Show and Tell the other day:

You: Hi
You: So, its not much to look at
You: But under the hood there is a lot of stuff...
You: You only really will see the fact that it works
You: It is a UDP broadcast network
You: over which we will run ICMP for test purposes
You: And we will seee the respoinse packets come back
You: The ICMP ping is sent to a specific pos
You: All network nodes at that pos will respond, independent of sim
You: So youll see like about 10 responses
You: The hard bit is not actually the network
You: That was about 30 minutes work
You: The hard bit is rezing the network
You: You dont actually see it because its invsiible
You: The rezer reses each node and tells it which sim to go to
You: and the pos
You: And hte node contains its own navigation computer
You: And SL atlas
You: and finds its own way there
You: Once its there it tells any exisitng nodes to die
You: So its easy to updeate software on the network
You: Anyway, here is the demo
You: Like I say you wont see veyr much ,its all invisible, mostly
Network Rezer whispers: Your id: 3b589567-3b7b-4375-bdc6-1aec95427be3
You: This is a netowrk rezer
You: You can rez the network over any sim
You: For example if I want to rez over Ahern, the next sim over, I type:
You: rez-=-ahern
Network Rezer: Rezing over ahern
You: And off it goes
You: If you turn on see invis youll see the nodes floating over the rezer briefly bfore they fly off to ahern
Network Rezer whispers: rez finished
You: Off they go
You: The next thing to do iis to rez an uplink to the network
You: Theres already a network over this sim, and extending up to around about Teal
You: just north of Tan
You: I can rez an uplink by typing:
You: rezuplink-=-dore
Network Rezer: Rezing uplink...
You: where dore is the name of the current sim
You: Just waiting for that to rez
You: Ok, thats rezed
You: To do the ping, I just type "ping-=-pos"
You: So:
You: ping-=-<32,32,150>
Network Rezer whispers: InChannel:COMMSPACKET-=-88454-=-PING-=-<32,32,150>
Network Rezer whispers: Network Node 0002 - COMMSPACKET-=-88454-=-PING-=-<32,32,150>
Network Rezer whispers: Network Node 0002 - COMMSPACKET-=-36142348-=-PINGRESPONSE-=-<32.00000, 32.00000, 150.50000> <997.00000, 1002.00000, 0.00000>
Network Rezer whispers: Network Node 0002 - COMMSPACKET-=-35485316-=-PINGRESPONSE-=-<32.00000, 32.00000, 150.50000> <996.00000, 1002.00000, 0.00000>
Network Rezer whispers: Network Node 0002 - COMMSPACKET-=-12996626-=-PINGRESPONSE-=-<32.00000, 32.00000, 150.50000> <998.00000, 1002.00000, 0.00000>
You: Off go the pings
Network Rezer whispers: Network Node 0002 - COMMSPACKET-=-80253720-=-PINGRESPONSE-=-<32.00000, 32.00000, 150.50000> <998.00000, 1001.00000, 0.00000>
Network Rezer whispers: Network Node 0002 - COMMSPACKET-=-76905560-=-PINGRESPONSE-=-<32.00000, 32.00000, 150.50000> <999.00000, 1001.00000, 0.00000>
Network Rezer whispers: Network Node 0002 - COMMSPACKET-=-72032320-=-PINGRESPONSE-=-<32.00000, 32.00000, 150.50000> <999.00000, 1002.00000, 0.00000>
Network Rezer whispers: Network Node 0002 - COMMSPACKET-=-75489200-=-PINGRESPONSE-=-<32.00000, 32.00000, 150.50000> <1000.00000, 1001.00000, 0.00000>
You: And if you are within whisper distance, you can see the responses coming back
Network Rezer whispers: Network Node 0002 - COMMSPACKET-=-76507280-=-PINGRESPONSE-=-<32.00000, 32.00000, 150.50000> <1000.00000, 1002.00000, 0.00000>
Network Rezer whispers: Network Node 0002 - COMMSPACKET-=-97035584-=-PINGRESPONSE-=-<32.00000, 32.00000, 150.50000> <1001.00000, 1000.00000, 0.00000>
Network Rezer whispers: Network Node 0002 - COMMSPACKET-=-62291516-=-PINGRESPONSE-=-<32.00000, 32.00000, 150.50000> <1002.00000, 1002.00000, 0.00000>
Network Rezer whispers: Network Node 0002 - COMMSPACKET-=-64467476-=-PINGRESPONSE-=-<32.00000, 32.00000, 150.50000> <1000.00000, 1003.00000, 0.00000>
Network Rezer whispers: Network Node 0002 - COMMSPACKET-=-4866123-=-PINGRESPONSE-=-<32.00000, 32.00000, 150.50000> <1000.00000, 1004.00000, 0.00000>
You: The last vector in each response is the region corner of the reponsindg nnode divided by 256
Network Rezer whispers: Network Node 0002 - COMMSPACKET-=-10323834-=-PINGRESPONSE-=-<32.00000, 32.00000, 150.50000> <1001.00000, 1005.00000, 0.00000>
Network Rezer whispers: Network Node 0002 - COMMSPACKET-=-80257224-=-PINGRESPONSE-=-<32.00000, 32.00000, 150.50000> <1000.00000, 1005.00000, 0.00000>
Network Rezer whispers: Network Node 0002 - COMMSPACKET-=-62878836-=-PINGRESPONSE-=-<32.00000, 32.00000, 150.50000> <1002.00000, 1006.00000, 0.00000>
Network Rezer whispers: Network Node 0002 - COMMSPACKET-=-47691832-=-PINGRESPONSE-=-<32.00000, 32.00000, 150.50000> <1000.00000, 1006.00000, 0.00000>
You: You can see that the nodes are spaced over about ten sims
Network Rezer whispers: Network Node 0002 - COMMSPACKET-=-38672568-=-PINGRESPONSE-=-<32.00000, 32.00000, 150.50000> <1001.00000, 1006.00000, 0.00000>
You: And all the echos and responses are being transmitted over the network in realtime
Harald Nomad
Villager
Join date: 28 May 2003
Posts: 123
Re: Inter-object inter-sim communication comes to SecondLife!!!
01-11-2004 12:33
From: someone
Originally posted by Azelda Garcia
Cost is L$3000 (or USD3) per month for two single-channel uplinks.


You to make sure I understand what you're saying here, are you asking US$ 3 per month (as an alternative to L$)?
James Miller
Village Idiot
Join date: 9 Jan 2003
Posts: 1,500
01-11-2004 14:28
Azelda, I'd love to use this system for a new service I wish to create, but you haven't been online in a few days for us to talk about it! Please come online!
_____________________
George W. Bush hates America.
Azelda Garcia
Azelda Garcia
Join date: 3 Nov 2003
Posts: 819
01-12-2004 14:55
Yeah, I'm back at RL work today, and also can't log on at the moment, because of the patch.

Azelda