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Please don't uncheck "Ouside Scripts" for your land, unless...

Oracle Omega
MMORPG Pioneer
Join date: 31 Dec 1969
Posts: 61
08-01-2003 00:25
Please do not uncheck "Outside scripts" for your land unless you really, really need to. It is a brutal tool that has nasty side-effects and screws up lots of peoples objects. LSL was clearly not designed with this 'feature' in mind.

James Miller's Taxis and Hot-Air balloons (and my blimp), not to mention avatar wings/attachments and other useful objects of all types stop working when they drift into land with this option disabled.

Any objects that might otherwise self destruct get stuck on your land: llDie() scripts can't run if outside scripts are disabled. Not all of them are easily selectable/deleteable, so it contributes to the clutter of your sim.

I've discussed this with several folks, and the one good reason any of them gave me for disabling outside scripts was when they wanted to live in peace in Jessie, et al. We now have the tools needed to eject people and objects who are misbehaving, so do we really need this on in non-combat oriented land?

Honestly, this option is way too crude and powerful. If many more people turn this on, all air travel (short of teleport) will come to a screeching halt. Given how often the Lindens show air travel options off at trade shows, I don't think they thought that this would be the effect...

So, if you have this option unchecked on your land, please check it off again. Flyers (among others) thank you deeply.

Oracle Omega
Jericho Powers
Hero Without A Cause
Join date: 31 Dec 1969
Posts: 166
08-01-2003 07:07
Yes, please use this option with the utmost care, I plead as both as a flyer and an event runner. On two occations such land has snaged by treasure hunt coins and prevented them from hiding.
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Gibson, thereabouts.
Schwartz Guillaume
GOOD WITH COMPUTERS
Join date: 19 May 2003
Posts: 217
08-01-2003 07:09
Let me guess: your LT blimp got stuck somewhere, didn't it?
Grim Lupis
Dark Wolf
Join date: 11 Jul 2003
Posts: 762
08-01-2003 07:33
Yes, Schwartz. It got stuck at my place last night. My fault, really, I didn't realize how broad the impact would be from disabling outside scripts.

I personally have no problem with the LT blimp. At least it's not permanently parked outside my back door. And it flies at a high enough altitude not to be bothersome in most cases.

I can see, though, how the bullhorn could get on some people's nerves, but it doesn't stay in one place, and it takes about three hours for it to make its rounds, so it's not a continuous annoyance.
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Grim

"God only made a few perfect heads, the rest of them he put hair on." -- Unknown
Oracle Omega
MMORPG Pioneer
Join date: 31 Dec 1969
Posts: 61
08-01-2003 09:07
From: someone
Originally posted by Grim Lupis
it doesn't stay in one place, and it takes about three hours for it to make its rounds, so it's not a continuous annoyance.


It also only talks to each person once (unless I have to reset it because someone deleted it or changed their land to Outside Scripts Off.) It also speaks at a low volume. It speaks for a grand total of 4 seconds. My avatar is MUCH more chatty. :-)

But none of this is the point. My Fairies also get stuck in these areas, so do activities.

If someone wants to open a thread about the LT blimp, please do so. It has little to do with this thread.

Oracle Omega
Madox Kobayashi
Madox Labs R&D
Join date: 28 Jun 2003
Posts: 402
08-01-2003 09:22
It talks to each person once???
You mean the sound clip I hear from the blimp, only I am hearing that? How do you do that?
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Madox Kobayashi

Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
08-01-2003 09:25
Oracle..
is that a change? When it was in Aqua (last week??) it went over my shop like every 3-5 minutes. I heard it AND it "spoke" in chat every time it went around.
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Oracle Omega
MMORPG Pioneer
Join date: 31 Dec 1969
Posts: 61
08-01-2003 10:45
From: someone
Originally posted by Misnomer Jones
When it was in Aqua (last week??) it went over my shop like every 3-5 minutes. I heard it AND it "spoke" in chat every time it went around.


The algorythm is not perfect, but it tries hard:

It uses a sensor to find someone that it hasn't spoken with yet and speaks to them. Then it records everyone in a certain diameter (20 meters) of that person as ALSO having heard it.

If a new person enters a 'cluster' of users in a crowded area, they will be targeted and those nearby may hear it again.

Two weeks ago the airship circled endlessly in a single sim and this exception could happen fairly often, now it takes 3.5 hours to travel the entire world once. As a result, it is much less likely you will hear it twice unless you move around a LOT!

I have been tracking the total number of times this thing has spoken to users. The rate has been less than twice per hour for the entire lifetime of the project (3 weeks.)

Oracle Omega
Madox Kobayashi
Madox Labs R&D
Join date: 28 Jun 2003
Posts: 402
08-01-2003 10:51
Very nice Oracle :)
Must be fun when it goes over the well traveled areas :p
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Madox Kobayashi

Pituca FairChang
Married to Garth
Join date: 17 May 2003
Posts: 2,679
08-01-2003 11:01
I first saw it over Shipley yesterday, it sure beats billboards!
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Thai Greenacre
Resident Peacenik
Join date: 25 Nov 2002
Posts: 106
08-01-2003 11:39
Sorry lad,
But grief players like to leave litle gifts for me. I will keep outside scripts off.
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