Violaine Villota
Registered User
Join date: 18 Apr 2007
Posts: 77
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10-11-2008 01:45
Hi guys, I'm trying Zsculpty for the first time finally, but having trouble getting the sculptmaps to rez properly in Sculpty Rezzer. All of the "#1"s show up okay, and I don't think I did anything that strange but maybe there's a setting I missed or had wrong. Once the sculpt maps are in the rezzer, it starts rezzing teeny tiny versions of the sculpties and when done it's a tiny mess of prims all jumbled up in a ball. Any hints? Am I supposed to export the SM's by themselves rather than w/ the textures? Is there a certain number the SM resolution has to be? Certain name they have to have besides all the numbers and that '1' at the end w/ the # sign.? Please lemme know, I'm so frustrated  I don't want to use Sculpty Maker because zSculpty does more automatically like change the polypaint to texture & stuff and it would be easier to re-assemble w/ the right textures. Hints? Clues? Advice? Jokes maybe? 
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Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
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10-11-2008 18:53
Hard to tell what it going wrong without a bit more info about what you are doing in zBrush before exporting. These are all objects arranged together using the Subtools feature?
Shouldn't matter if you are exporting the textures along with the objects, or what resolution you are using for the sculptmap. Make sure that the initial object naem doesn't contain any # signs. zBrush likes to use the # in duplicated objects. All those numbers and other things in the name of the exported scultpmaps are there for the SculptyRezzer to use when reassembling the object. No need to make any changes to the names after exporting.
Have you tried exporting just a simple, single object to make sure that your setup is working properly?
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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10-11-2008 23:36
Did you assemble the sculpty rezzer yourself, Violaine?
It's case sensitive and so it needs to be named 'Sculpty Rezzer' and not 'sculpty rezzer'.
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Violaine Villota
Registered User
Join date: 18 Apr 2007
Posts: 77
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thanks
10-12-2008 15:10
Hi guys, no I didn't assemble it, I got the Sculpty Rezzer complete in world, and I did change the name of the objects in Zbrush so there was no # sign. I am able to merge all the subtools and use Sculpty Maker, then when I use Sculpty Rezzer it works fine, but for some reason it won't work when I export out of Zsculpty. The textures exported fine though.
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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10-12-2008 21:22
ummm...
errr...
umm..
I know!
You're welcome to make a small test model in ZBrush that demonstrates the problem and drop the sculptmaps onto me inworld. I'll take a peek at them.
By the way - the # is no longer a problem in the latest version of ZSculpty (V1.02), that I think is on Vlad's site. So no need to rename your subtools.
Hit the ZSculpty 'Flush' button to find out which version of ZSculpty you're using. The version number briefly appears in the notebar across the top of the ZBrush window.
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