Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
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12-28-2008 09:25
I'm either being dense or trying to do something the hard way. I want to complete a wall that meets a concave window. I should be able to do it with 3 prims. Two of the prims have path cuts and are turned on their side, so skewing or tapering won't work in this scenario. The green prim is already set a 10 X 10 and can go no larger. The wooden prim is smaller, but it seems it needs to still be square or the 45 degree angle won't work right. A larger square would poke through the front side of the concave window. So I am at a loss for how to fill the remaining small hole without another prim and without overlapping the prims making an unapleasant flicker effect. Should I decrease all three prims in the X direction making the angle a little steeper, possibly finding the right combination to fill the hole, and then continuing the wall on from there? If so, do both the larger prims need to be the same aspect ratio for the angel to be right? Maybe I've got it figured out after all, but just don't want to experiment much more. 
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Boreal Latte
Registered User
Join date: 15 Nov 2007
Posts: 104
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12-28-2008 12:57
Hi. I am not quite sure what your problem is, so I might give the wrong answer. I assume you want the gray circle to mark the opening in a wall.
Make the gray figure a box rather than a cylinder and then make a round hole in the box. Same cut should work I think.
It seems like you would like the grey rounding to be slightly thicker (as in the thicknes of the wall). You can do that by making a cylinder like the one you have now and just make the hole a bit smaller and fit it along the rim of the hole in the box.
But - I might have misunderstood your problem.
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Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
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12-28-2008 13:53
It wasn't a good angle of the picture to show what was going on. The gray area is actually a window frame and there was a little hole I could not get rid of between the window frame and the walls (that I colored temporarily for clarity). I think I solved the problem though with a lot of strange path cutting and hand stretching. The math was beyond me, but the hole is now gone. (The gray curve is too shallow for a 95% hole in a 10 x10 square.) Thanks for the suggetions though. It's will come in handy in the future to remember the hole in a cube doesn't have to be square. Below is a picture of my solution. Now it's going to be a bear to texture, but I'll cross that bridge later. This sort of thing will be very good for all our brains as we get older. Not that I'm senile or anything, but a younger person with more focus might have figured this out right away. I think LL could market SL as a cure for dementia, however demented some of the residents may seem. 
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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12-28-2008 15:57
Looks like you came up with a good low-prim solution, Weston. I would just throw out one potential caveat. Not everyone will see the cylinder at the highest level of detail, and as a result, the fit of the cubes against the cylinder's side might not look so clean to everyone. It looks like the edge of the red cube in particular comes very close to the cylinder's inner edge near the top, and is fairly close to its outer edge at the middle. That could potentially lead to problems.
I would recommend turning down your object detail slider in graphics preferences, temporarily, to do a quick test. With the detail level lowered, do any parts of the cubes poke through the cylinder, and/or are there any visible gaps. If the answer is yes to either, you'll want to tweak the prim sizes a bit, so that all bases are covered.
Unfortunately, we have to cater to the lowest common denominator in SL, most of the time. It's a sad truth that an awful lot of people have really crappy video cards. It's not always possible to account for that with all builds, of course, but in this particular case, it should be.
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Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
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12-28-2008 16:57
Great suggestion as always. Thank you. I need to remember to do that periodically. This time I'm in luck! The windows and the window frames aren't cylinders at all, but tapered cubes rezzed and positioned by a ring making gadget. They resemble cylinder segments but the diameter is larger than 10m diameter without being a megaprim. They remain 4 segments long when I turn the graphics all the way down, and nothing pokes through or has gaps. So much for low prim though. I'm just excitied it's working.
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