Azelda Garcia
Azelda Garcia
Join date: 3 Nov 2003
Posts: 819
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12-28-2003 04:16
Hi, just so you know, making a spacelords clone.
SpaceLords is a game for the BBC which is like a two-player version of asteroids, without the asteroids. You each have a ship which can turn left/right, thrust and fire. Theres not much friction, either linearly or laterally.
In SL, SL will be instantiated using two ships with hoverheight set fairly rigorously, limited to fly within a single sim.
Azelda
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paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
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sounds neat
01-01-2004 18:54
I'm interested in recreating classic arcade games in SL. Unfortunately, LSL has no addressable bitmap display object (that I know of). I have seen a very cool GAME OF LIFE done, using many individual prims as pixels. I believe Eggy Lippman was working on recreating arcade classics and having a tough time with it. Physical, 3D recreations might be easier than attempting to make a flat 2D display. I would LOVE to be able to do a working pinball machine. I tried, but SL physics don't seem to be up to the task, yet. I was trying to do a life-size pinball. A very LARGE pinball machine might work better!
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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01-01-2004 20:33
SecondLife physics tends to break down at small scales. I'd recommend a pinball table based on a ball at least half a meter in diameter.
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perl -le '$_ = 1; (1 x $_) !~ /^(11+)\1+$/ && print while $_++;'
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