Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Prim's don't rezz

Hoodie Jinx
Registered User
Join date: 11 Dec 2008
Posts: 3
12-19-2008 22:24
Hey guys, im new to Second Life and I've started building prims in Blender using a sculptie export script, I upload my content and texture and it downloads for me fine, however, other's aren't able to see what im wearing, it shows up as balls on me, like they see there should be a prim in that place holder but it never Rezzes to its full shape, im using 64x64 jpeg texture , before that i was using targa, which i thought at the time might be the problem. The prims and textures load fine for me, which its loading it by downloading from the servers to my computer and I'm viewing it, so, why can't other's see the prims I wear?? Am I missing something?
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
12-20-2008 02:48
First of all, never use JPEG for sculpt maps (or really for anything at all, except Web graphics). JPEG is a lossy, highly compressed format. Inherent artifacts in it will cause your sculpty shapes to be deformed. Always use an uncompressed, lossless format for sculpt maps (TGA or BMP).

So you know, SL converts all images to JPEG2000, an optionally lossless compressed format, at the time of upload, so packaged file sizes are always tiny. So there's no need to worry about those TGA's or BMP's being too big for people to download. They won't be. The source files never leave your own hard drive. What everyone (including you) sees in SL is the JPEG2000 versions.

This is the biggest reason it's crucial to start with a lossless source file. If you start with a lossy JPEG, you end up with the "copy of a copy" effect, as the image is compressed twice instead of just once (and once is bad enough with JPEG).


As for why others can't see your sculpties, how long did they wait around for them to rez? Sometimes it can take a while. All sculpties always appear as spheres initially, and then they change to display their sculpted shapes for each observer once the sculpt map image has loaded in memory on their local computer. Usually it's only a matter of seconds, but sometimes it can take several minutes, especially if the scene is already busy with lots of other objects and textures.
Hoodie Jinx
Registered User
Join date: 11 Dec 2008
Posts: 3
12-20-2008 05:19
I was online for many hours last night, in korea for like 3 hours and in the same spot for at least 2 of those and people were just not rezzing me, its wierd and I didn't know that about the conversion ^^ ty
Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
12-20-2008 05:58
Sounds like https://jira.secondlife.com/browse/VWR-6772

There's a fix pending so might be worth trying latest rc client.