Cel Edman
Registered User
Join date: 24 May 2007
Posts: 42
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06-04-2007 13:31
Important I guess, for all people atm that making sculpted prims. I`m working on a new tool at the moment for my next version of sculptypaint. shameless plug > http://www.xs4all.nl/~elout/sculptpaint/ Yesterday, and today.. I checked my own sculpt-previewer and the sculpt preview in second life. flawless... But when I actually imported my 64*64 image in second life, the thing really looks like a mess. http://www.xs4all.nl/~elout/sculptpaint/clueless4june2007.jpgNext I scaled the same 64*64 image to 256*256 (nearest neighbor, no blur in photoshop). And use this 256*256 image as a sculpted prim. http://www.xs4all.nl/~elout/sculptpaint/solution4june2007.jpgSo finally after banging my head to the wall for some time, rewriting my code etc. For proper sculpt results. Scale the thing Up 128*128 | 256*256 etc, so your sculpted prim wont get hurt by the jpeg2000 compression! I guess sculpted prims still get shown now at 64*64 data. But if you scale up the sculpt-image, you wont get hurt by the nasty compression artifacts.
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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06-04-2007 14:10
Yep. It's quite a well known problem.
But be patient. LL plan to disable compression in the year 2020.
Just be patient, folks!
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Cottonteil Muromachi
Abominable
Join date: 2 Mar 2005
Posts: 1,071
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06-04-2007 15:02
From: 2k Suisei LL plan to disable compression in the year 2020.
The above plans have been detailed in the whitepapers right here. http://www.pmo.gov.my/website/webdb.nsf/vALLDOC/BA7051FF90767AD848256E84003129CA
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Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
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06-04-2007 16:50
From: 2k Suisei But be patient. LL plan to disable compression in the year 2020.
Just after Havok 2 is integrated into SL and a month before Havok 18 is released.
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010000100111001001100001011011 Omlet
Game Art and Design Stud.
Join date: 20 Feb 2006
Posts: 10
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06-04-2007 18:04
From: Shack Dougall Just after Havok 2 is integrated into SL and a month before Havok 18 is released. Priceless.
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Blakar Ogre
Registered User
Join date: 18 Mar 2006
Posts: 209
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06-05-2007 01:13
Vote on JIRA for VWR-866 in order to give this more attention at LL.
While the advise of making textures larger is valid it does result in lots of wasted memory. And as soon as LL turns of compression for 64x64 the 128x128 and above will probably be interpolated more aggressively to stop wasting as much memory.
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Thunderclap Morgridge
The sound heard by all
Join date: 30 Sep 2006
Posts: 517
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06-05-2007 07:03
Voted. Hell, I remade my shoe in 128x127 and posted the sphere in the other thread. Oh well 'c'est la deuxième vie'. (that's 2nd life)
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Ante Flan
'yote
Join date: 14 Sep 2005
Posts: 46
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06-05-2007 11:40
I export to .tga from maya at 64x64 and I don't see any problems after uploading.
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