Nessa Diesel
Registered User
Join date: 23 Aug 2008
Posts: 31
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08-25-2008 01:07
ok so im just figuring out how to make clothing. but aftre i upload it to SL.. how do i put it in a shop or put it up for sale? its just an item in my textures file and i cant do anything with but wear myself. like where do people get the little square poster things er how do i make one?
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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08-25-2008 01:28
Right click in inventory and make new clothing items, then wear them and texture them with your textures. Take a nice picture of you modeling the outfit, download it to your hd and add the text. Upload it. Take the clothes off, set the permissions; make a box, put the picture on it, set the permission and price and so on, put the clothing in it. Sell it to someone. 
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Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
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08-25-2008 06:18
From: Nessa Diesel ok so im just figuring out how to make clothing. but aftre i upload it to SL.. how do i put it in a shop or put it up for sale? its just an item in my textures file and i cant do anything with but wear myself. like where do people get the little square poster things er how do i make one? Don't sell the texture itself. While you are in Appearance mode and have it on, Save it As a clothing item. This will then appear in your inventory. That is what you want to sell.
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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08-25-2008 07:24
There are SO many parts to the answer to your question that it's hard to know where to start. Do you have a shop or other place to sell your work? Do you have a thematic product line in mind and a marketing plan for it? Who are you trying to sell to? Do you already have a body of work to offer, or are you just starting to accumulate one? The answers to questions like these help determine how you want to package and sell your work. You can sell any object itself, without packaging, by setting the parameters on the bottom of the General tab that is the first one you see in Edit. Click the For Sale box, set a price, determine whether you are selling the object itself or a copy of it, and then set the drop-down menu at the bottom of the page to either Pay or Buy. You can put the item (or many items, including notecards, LMs, photos, scripts, etc.) into a nicely decorated box. Then, using the same parameters on the General tab, you can arrange to sell either the box itself (as a one-time, unique sale), or a copy of the box, or the contents of the box. If you decide that the Contents of the Box option is the right choice, then you might want to use a marketing strategy in which the box is actually a display panel that you hang on a wall of your shop. Slap a nice picture of you wearing the item on the box, along with some descriptive text (name of the item, price, exciting features, etc.) and it's a vendor panel. You can make that "nice picture" by taking a picture in world and then adding the other embellishments in Photoshop. (There was a great thread about how to do this just last week in the Texture Tips forum, I believe.) Of course, you might decide that you have so many items to sell that you don't have enough wall space (or prim allowance) in your shop to display each one in its own display panel or box. In that case, you really want a commercial vendor panel that lets the customer cycle through many items, choose one, and buy it. Such a panel handles all the L$ part of the deal for you, makes change, lets you know when a sale took place, and keeps sales records for your use later. There are MANY panels on the market. Some are VERY good and VERY expensive. I use one that I think is very good, easy to use, and completely free. Before you decide which of these many pathways is the right one for you, do some market research. Visit shops that appeal to you and see how they do business. Take a class in world to learn in detail how successful merchants do things. Buy a book -- there are several good guides to SL that have hefty sections on how to sell your work. Have fun!
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Nalates Urriah
D'ni Refugee
Join date: 11 Mar 2008
Posts: 113
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08-25-2008 12:41
I often see products sold with a texture or sculpty map in the objects contents. Is there a reason to do that? Does it make them rez faster? Does it prevent loss of textures in case of an SL burp? Is there any good reason to include such things? 
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Nalates Urriah D'ni Refugee - Guild of Cartographers
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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08-25-2008 13:08
I sometimes include a texture in the contents if it is a picture of the item I'm selling -- maybe showing it in several alternative mix and match outfits, for example -- and I have sometimes included a texture that is an advertizement for my shop. The things you put in Contents have absolutely no effect on rezzing. They don't "exist" until you open the box and rez them individually.
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