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blender 2.43 tutorial with 2.48(1)-where to find:

Sca Shilova
Registered User
Join date: 6 Jul 2008
Posts: 20
02-24-2009 15:46
hi

i am doing a tutorial that was made for blender 2.43 and i'm on 2.48

there is a screendrop pic here for the following step: Add a material to the cylinder. Set the VCol Paint mode for the material, but i can't find anything that corresponds in this version.

any idea where i can find that
the other thing that doesn't seem the same in this version is: removing doubles.
I get: “removed 0 vertices” each time i try it.

does anyone know what is different about these functions in 2.48?

and while i'm at it, most tutorials i've found are for older versions.
any tips about where to find the updated tutorials?

thanks a lot
sca
:)
Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
02-24-2009 16:21
For tutorials for blender 2.48:

The machinimatrix tutorials are made with blender 2.46, 2.47 and the last one is made with 2.48a. Everything we tell is valid for blender-2.48.


For your first question:

You can find the VCOL Paint button in the shading environment (F5) and there in the Material buttons section (the red sphere icon right to the light bulb icon)

For your secnd question:

Do you refer to your earlier question on the machinimatrix-blog ?

If so, then maybe you are not Warping to 360 degrees but a little less or more? DO you warp with the mouse or by typing in 360 on the keybard ? When you zoom into the seam, can you see the vertices beeing separated or are they truly laying on each other ? Remove doubles only works when vertices are very close to each other. I am not sure but i think you can define what "near" means exactly on blenders system info screen.

The technique shown in the tutorial is definitely working with blender 2.48 And we even have found a bug in the UV-unwrapper of blender-2.47 while we where creating the tutorial, which stopped me from showing multires in the given context.
The bug has been fixed very quickly in blender-2.48 (Kudos to the blender developers ;-)

As soon as we get informed that the machinimatrix-tutorials have become incompatible to the up to date blender, we will update the content as soon as possible.

I hope that helps a bit ?
Otherwise can you describe in more detail, what your problem is ?
Sca Shilova
Registered User
Join date: 6 Jul 2008
Posts: 20
wrapping, unwrapping and being wrapped
02-25-2009 07:17
hi gaia :)
thanks for your speedy reply!

the tutorial i was refering to was for 4.23
http://amandalevitsky.foo42.com/sculptedprims/

yes, 2nd questions refers to my earlier question on the machinimatrix-blog exactly.

ok great. i was not typing 360 in. i did think it might be cos its not close enough so got it as close as possible by hand...
but now with typing 360 it works perfect thank you.

i have a definite resistance to the rgb thing - originaly worked with real clay hehe -
so i am finding this UV unwrapping thing hard to unwrap my head around and prefer a more direct approach. is it really important to work with the rgb thing if you want to make good sculpties with high clarity?

bye for now
sca :)

oh one more blender question:
my NUMPAD shortcuts for these views don't work.
Does the fact that i'm on vista have anything to do with this? I have noticed that vista seems to have control over some shortcuts presets.
Any tips regarding this would be welcome cos accessing via shortcuts is sooo much better.
Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
02-25-2009 09:00
From: Sca Shilova
the tutorial i was refering to was for 4.23
http://amandalevitsky.foo42.com/sculptedprims/
Yes this is the tutorial i also started with a year ago. It gives a nice HOWTO make sculpties and goes a bit deeper into detail as many artists would like to see ;-) But it is a great tutorial!!!

From: Sca Shilova
i have a definite resistance to the rgb thing - originaly worked with real clay hehe -
so i am finding this UV unwrapping thing hard to unwrap my head around and prefer a more direct approach. is it really important to work with the rgb thing if you want to make good sculpties with high clarity?
You do not work with the color map to get better quality. The color map IS the sculpted prim. With the help of dominos scripts you can ignore "the rgb thing" to a certain extend, sculpt your sculptie and then "bake the rgb thing" without knowing anything about whats up under the covers.

But it is the nature of sculpties that you must deal with a bunch of ... challenges(?) which are named "resolution" and "LOD" and thus you cant step away from thinking about these topics when it comes to precise sculpties ...

Concerning your last question, i cant tell. I am running on xp and since operating systems are definitely not my friends ;-) i dont know an answer (oither may jump in please ...)
canis Oh
Registered User
Join date: 30 Mar 2007
Posts: 33
02-25-2009 15:59
Hi Sca, I never thought I'd be helping with Blender questions but ...

I use Vista on a laptop with a 3-button mouse for Blender. To make keypad keys work I have my NUMLOCK permanently engaged.

And yes, I've found difficulty with tutorials for older Benders too. In particular, the more recent don't have a UV Face select Mode. Do it in Edit mode instead.
Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
02-25-2009 17:44
From: canis Oh
And yes, I've found difficulty with tutorials for older Benders too. In particular, the more recent don't have a UV Face select Mode. Do it in Edit mode instead.
Yes, uv face select mode has been integrated into the edit mode (starting with blender 2.45) Because of this change we had to recreate our first 2 blender tutorials on sculpted prims shortly after they had been released.

And again: please tell me where our tutorials do not meet the capabilities of the current blender version and we are going to change that in the tutorials... ;-)