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Sculpty weirdness

Zaphod Zepp
Registered User
Join date: 13 Jan 2009
Posts: 38
01-22-2009 18:02
I seem to be having no luck with sculpties.
I have a very simple 64x64 mesh that is basically 3 joined sides of a box, like this:

0,0,0 | 4,0,0 | 8,0,0 | 12,0,0 ... | 251,0,0 | 255,0,0
0,64,0 | 4,64,0 | 8,64,0 | 12,64,0 ... | 251,64,0 | 255,64,0
0,128,0 | 4,128,0 ...
0,192,0 | 4,192,0 ...
0,255,0 | 4,255,0 ...
0,255,4 | 4,255,4 ...
0,255,9 | 4,255,8 ...
.
.
.
0,255,250 | 4,255,251 ...
0,255,255 | 4,255,255 ...
0,192,255 | 4,192,255 ...
0,128,255 | 4,128,255 ...
0,64,255 | 4,64,255 ...
0,0,255 | 4,0,255...

...in other words, for every row, X increases from 0 to 255. For rows 0-4, y increases from 0 to 255, and z remains at 0. For rows 4-59, z increases from 0 to 255, and y remains at 255. For rows 59-63, y decreases from 255 to 0, and z remains at 255.
So as a 64x64 mesh, there are 2x64 quads on the "top" face, 60x64 quads on the "front", and 2x64 quads on the "bottom" face. Like that it shouldn't matter too much how the mesh is resampled, though obviously there will be some imperfections at very low LOD.

But no matter what stitching options I select, or what LOD it's shown at, the bottom face in particular just looks completely wrong:



The boxes are properly rotated so that row 63 has the lowest z value, so it's definitely rows 59-63 that are causing the problem. The second box is slight variation of the mesh with values 1-255, the last is just plain box. So what am I doing wrong?
RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
01-22-2009 18:13
From: Zaphod Zepp
So what am I doing wrong?


Wish I knew :(

Even on the most precise sculpties I've managed to make, there's always *something* like that somewhere, probably exactly as you describe. Fortunately, for many things I can hide that part in the build, but....

/me looks forward to a good answer.


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Zaphod Zepp
Registered User
Join date: 13 Jan 2009
Posts: 38
01-22-2009 18:26
Hmm, seems it might have been some weird quirk with either SL or my graphics card, because after playing around with editing my body shape (for no particular reason other than boredom), my sculpts magically fixed themselves...
RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
01-22-2009 18:32
From: Zaphod Zepp
Hmm, seems it might have been some weird quirk with either SL or my graphics card, because after playing around with editing my body shape (for no particular reason other than boredom), my sculpts magically fixed themselves...


O.o




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Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
01-22-2009 19:00
so you fixed your parts by playing with your parts?
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A kilogram of programmable nanobots can lower the certainty of both death AND taxes.