Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Skybox parceling?

Feather Firecaster
Registered User
Join date: 10 Mar 2009
Posts: 45
10-29-2009 20:51
I have a few skyboxes up on my sim, and would like to parcel them for my tenants..is this possible? And is there a tutorial or a step by step direction?

Thanks
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
10-29-2009 21:24
Parceling is strictly done on the ground, and the parcel extends upward to infinity. While you can carve up a parcel so each skybox is situated over a specific smaller parcel, you'll probably find that in doing so each parcel will have insufficient prims to support what you want to have in it.

That being said, if you plan the layout very carefully, you can, to an extent. But the access to the land below will be a chaotic mess.

Also, there is no method for vertical parcel subdivision. A skybox at 300 M and one at 3000 M will still be in the same parcel if they are at the same X and Y coordinates in the sim, and there is no way to change that.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Casper Priestman
slightly demented
Join date: 27 Nov 2006
Posts: 144
10-29-2009 21:51
As Ceera stated if you parcel your land according to the current skybox locations your ground access and any pre-existing structures or permissions would be changed. Following along Ceera's other statement about preplanning a layout, I've come up with the following workflow. Firstly I take a total raw count of available land, then decide what percentage I want to dedicate to certain parcels ie: 512m econo skyboxes, 1024m, 2048m and so on. It's a bit like a puzzel at that point, I'll have a number of how many of each unit I want and try and juggle them so they all fit according the actual ground layout I have available. Then the parcels are subdivided, numbered, and permissions set. I then rez and place a skybox on the parcel at ground level to ensure it fits. If I'm using a one piece skybox, I'll position it, sit on it and edit the height to whatever I want and make the landmark and setup any other items that need to be there such as the rental box etc. With a rezzer you can position the build on the ground, derez it, then edit the height of the rezzer to it's final destination (while sitting on it). Usually you'll have to hop off at that point and hover while you rez the structure.

If you're stubborn and don't want to do all that and really don't mind messing up the ground level area if it doesn't matter, you can always rez a marker at each corner of the skybox and then edit the height to ground level so you'll have a visual reference of where to split the land.
Loco Mycron
Registered User
Join date: 31 Oct 2006
Posts: 15
10-29-2009 22:56
http://secondlife.com/my/whatnext/video-tutorials/?lang=en-US

Excellent Torley Linden video tutorial. If you go to this link and then type "Subdivide" into the search field you can watch a video and see exactly how it is done.
Feather Firecaster
Registered User
Join date: 10 Mar 2009
Posts: 45
Thank you for the informat ion
11-01-2009 08:10
it was truly helpful :)
Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
11-01-2009 12:24
One way I've used when helping people set up rentals business is to lay the whole thing out on the ground first, before any building takes place on the ground. I use mega prims sized according to the footprint of the skybox being used.

1) Figure out your parcel sizes depending on prims or which ever method you are going to go with.

2) Rez a mega prim the same size as the skybox footprint. Set that prim right in the center of your parcel. Easier to figure out the parcels first since SL has fixed sixes for the land grid and you have to work within those constraints.

3) Label each megaprim with what skybox it is for.

4) When you have everything laid out on the ground appropriately, start sending up the megaprims to the sky. With skyboxes, you can scatter the houses at differing levels for privacy (I like intervals of 300m to 400m because almost no one has their draw distance that high.) So, if you started at 600m up you would send your first mega prim to 600m and then use that as your platform for rezzing the skybox. The orientation and location of the prim tells you exactly where your skybox footprint should land. Delete the megaprim when you're done.

Wash, rinse, repeat. Laying your "grid" out on a RL piece of paper first is very helpful.
_____________________

http://slurl.com/secondlife/TheBotanicalGardens/207/30/420/