I'm having an issue building walls with different cornered angles than your typical 90 degrees. I am using a suggestion I found from Rolig Loon, which works very well. I'm using this to save prims by having the corner being 1 prim instead of 2.
Quote:
Originally Posted by Rolig Loon
Make your cube into a diamond first. Twist it 45 degrees X and Y. It will still look like a cube, but one whose corners are centered on the X and Y axes. Then stretch along one of those axes to make it so that the sides of the prim aren't at right angles any more. THEN go ahead and hollow and cut the shape as you did before. It ought to work.
The issue, that I'm having, is that the cuts are angled and I can't get seamless connection due to the angle of the cuts, especially when I go from one angle into another. There is a "v" or notch where the angle meets the straight wall or the other angled corner. I've tried stretching the object, which does work but it defeats the purpose because the length may be too short and I'd have to add another prim to make the size correct. If there is way to either reverse the cut angles or make them flat, that'd be great.
Any and all input is greatly appreciated.