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Prim Tear above 2000 height? |
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DMonkey Questi
Registered User
Join date: 24 Sep 2007
Posts: 3
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04-09-2009 10:38
Is there an optimum height for placing buildings? I recently bought a building and I am experiencing some prim tears in the building. I placed the building at a height of 2012? I am wondering if this is to high to place a building. Is there an optimum height to place buildings on a sim so that they will not experience any prim tearing?
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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04-09-2009 12:26
OK, I'm ready to learn a new term. I just did a search of the archives for "prim tear," but can't find any previous post that uses the term. I've been in this forum for a long time, but this is a new one on me. What does it mean? Can you post a photo, maybe?
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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04-09-2009 12:58
I suspect this is referring to slight rounding errors in individual object positioning because the "Z" coordinate isn't maintained to a high enough precision. They can be noticeable in small objects as low as 768 meters.
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Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Briana Dawson
Attach to Mouth
![]() Join date: 23 Sep 2003
Posts: 5,855
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04-09-2009 13:00
Sounds like good old ever loving prim drift.
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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04-09-2009 13:03
In the cases I've seen there's no "drift" involved. The prims just plain rez in the wrong spot.
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Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Briana Dawson
Attach to Mouth
![]() Join date: 23 Sep 2003
Posts: 5,855
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04-09-2009 13:06
In this case there's no "drift" involved. The prims just plain rez in the wrong spot. Why do physics go crazy and become unreliable at higher altitudes? _____________________
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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04-09-2009 13:14
Why do physics go crazy and become unreliable at higher altitudes? For example, when I used a push script to orbit myself over a couple billion meters all my attachments were "rounded down" completely off my avatar, and all the individual sections of my avatar were "rounded down" to the same vertical position, and I ended up twisted and broken with my eyeballs bedewing my chin like poor old Oedipus. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
DMonkey Questi
Registered User
Join date: 24 Sep 2007
Posts: 3
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04-09-2009 16:42
Wow, I've learned a lot
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Drongle McMahon
Older than he looks
Join date: 22 Jun 2007
Posts: 494
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04-09-2009 17:15
I ended up twisted and broken with my eyeballs bedewing my chin like poor old Oedipus. |