Sage Waverider
Registered User
Join date: 2 Jan 2009
Posts: 2
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01-02-2009 04:40
I would like to know if anyone here has encountered this problem and has a solution. There is something wrong when i try to rotate multiple prims by 90 degrees,after rotating i'm trying to adjust prims on Y axis but some of the prims get positioned wrong (like:most of prims are at 110.000 and some is on 109.999 and 110.001),but it don't happen on X axis(i can move it free without getting wrong positions).I'm using grid for prim size and position,so I'm not sure what's happening .Does anyone has solution for this issue?
Sorry if i made mistakes, but english is not my first language...
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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01-02-2009 08:19
Sounds like floating point rounding errors. It happens. SL's not known for precision, unfortunately. Prims do tend to "drift" a little bit.
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Sage Waverider
Registered User
Join date: 2 Jan 2009
Posts: 2
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01-04-2009 00:06
From: Chosen Few Sounds like floating point rounding errors. It happens. SL's not known for precision, unfortunately. Prims do tend to "drift" a little bit. I think i found a solution,building now as here it's morning and in U.S where majority of players comes it's a late evening,so SL gets less traffic and prims are not drifting anymore!!!
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