Jasmin Summers
Registered User
Join date: 16 Feb 2006
Posts: 23
|
06-23-2009 17:12
I'm having a dickens of a time with object alignment, please see image here:  See the object parameters, they are perfectly aligned and yet one still overlaps the other. Why is that? I see this on every computer i log in with, it is not anti-aliasing edges but the object is actually not 'really' aligned despite the object parameters saying otherwise. Why? Anyone have any suggestions how to fix this? Thanks.
|
Fizz Savira
Registered User
Join date: 22 Oct 2008
Posts: 34
|
06-23-2009 22:43
Are they really aligned is the question I would ask? Unless you type the numeric values in yourself, they may be off by a fraction that the viewer won't display. To get around this is easy. If you want them aligned, snap them to a grid boundary, then select them both to move them into the position you want. The thing that makes me suspect this is the X coordinated with the .539 value... It may be .53998 in one and .5395 in the other or something equally not identical  Hope this helps!
|
Jasmin Summers
Registered User
Join date: 16 Feb 2006
Posts: 23
|
06-24-2009 12:01
From: Fizz Savira Are they really aligned is the question I would ask? Unless you type the numeric values in yourself, they may be off by a fraction that the viewer won't display. To get around this is easy. If you want them aligned, snap them to a grid boundary, then select them both to move them into the position you want. The thing that makes me suspect this is the X coordinated with the .539 value... It may be .53998 in one and .5395 in the other or something equally not identical  Hope this helps! That was the first thing I did to make sure, but still it overlaps. I ended up creating two new prims bcuz no matter what, those other two wouldn't align even when I did as you suggested.
|
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
|
06-24-2009 13:20
Are you certain your texture doesn't have a thin strip of transparent pixels on one edge?
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
|
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
|
06-25-2009 02:59
I am experiencing this problem lately, I had the same problem some time back too, for me I find its intermittent and depends which sim/sandbox I'm building in. I make a floor, it's perfect no edge overlap, no slight edge layer flickering, then the next day rez it and it looks like it's been build by a blind man. I'm sure some sims are just bad for prim drift too.
|
Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
|
06-25-2009 06:23
i made some quick experiments and i found, that on our SIM everything is ok, as long as the objects can be aligned on a 10 cm grid in x,y. smaller grids lead to more missalignment. i.,e. your objects would be perfectly aligned if they where placed at: x:153.5, y:232.0, z:21.81 x:153.5, y:232.0, z:20.81 I tested it using unit cubes. maybe things vary when you use different sized objects. Now the weird thing is, that once they are aligned, they stay aligned if i link them and i move them alltogether to any position. So maybe the rule is something like: "build on a low resolution grid, then move the linked parts to their final destination" ? just my 2 cents here 
|