Re: Vehicle building questions...
Hi Buck. Sounds like you have big plans and you're excited about building vehicles. That's great!
From: someone
Originally posted by Buck Blanc Detailed vehicles around but I am running into a problem......We are limited to how many Prims we have on a object, like a vehicle, correct??
You're absolutely correct, Buck. Vehicles have to have the "Physics" enabled for them to move properly, and physical objects are limited to 31 prims including each avatar that will sit on the vehicle (each avatar counts as 1 prim). So for example, if you build a 2-seat sports car, it can have a maximum of 29 prims.
From: someone
If this is correct this really sucks

.
Yes. Yes, it does suck

. There are technical reasons why it works like this, however. Perhaps when Havok 2 (the server-side physics engine) arrives in a distant future version of Second Life, maybe Linden Lab will raise the prim limit to 50 or so. Until then... yes. It's sucks badly.
From: someone
Is there any way around the Limitations?? I was planning on building my Vehicles extremely detailed, So detailed if you turned the car over you would see all the working parts, I am also making it so the hood will open and you can see the engine. Also the Interior would be very detailed, Including a workable radio, and wood grain dashes and Accesories.
The only way around this is to use a non-physics vehicle script. However, vehicles don't work very convincingly without physics.
You can make a brilliantly detailed model with animated engine parts, but you likely won't be able to get it to move like a car.
From: someone
Please leave constructive criticism or advice on what I can do to be the BEST Vehicle Manufacturer, and hopefully get past these limitations.
There's no getting past the limitations, but other vehicle builders have tried these tricks to reduce the number of prims:
* Replace motors and exterior/interior surface detail with a single textured prim. If it's done right, it can look fairly good, and a little photorealism goes a long way.
* Learn how to twist, shear, hollow, and otherwise abuse prims into unusual shapes that can serve more than one purpose. For example, do you really need four wheels or can you have two wide cylinders that are textured to look like four wheels? Replace multiple-prim seats with a single, cut prim.
Good luck learning how to build cars, Buck. I look forward to seeing your designs.