How many objects can fit in a prim?
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Erluen Twin
Registered User
Join date: 26 May 2006
Posts: 23
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12-21-2008 22:13
How many objects /items can one cram into a single prim?
In other words: Whats the Maximun number of objects allowed in 1 prim?
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Drifter Dreamscape
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Join date: 30 Mar 2008
Posts: 182
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12-22-2008 02:35
I think you may have it the wrong way round. My understanding is that a prim is the smallest component you can have - like an atom. Objects can be composed of many prims but I'm not sure of the limits. Others will no doubt advise but one restriction I am aware of is that physical vehicles can't function with more than 30 prims - correct, guys?
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Derek Tafler
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Join date: 24 May 2008
Posts: 140
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12-22-2008 02:46
From: Drifter Dreamscape I think you may have it the wrong way round. My understanding is that a prim is the smallest component you can have - like an atom. Objects can be composed of many prims but I'm not sure of the limits. Others will no doubt advise but one restriction I am aware of is that physical vehicles can't function with more than 30 prims - correct, guys? The OP is correct in their request, other objects can be packed into a prim, into the contents, also known as the object's inventory. According to the LSL wiki, by consulting 'INVENTORY' it says that there is currently no limit on the number of objects that can be packed into a single prim ... (that is a revelation for me too !)
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Beverly Ultsch
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Join date: 6 Sep 2007
Posts: 229
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12-22-2008 02:55
While in theory there may be no limit to the number it is worth noting that the LSL calls dealing with the contents of a prim (eg llGetInventoryNumber) return integer values , this would imply that for practicle purposes the maximum would be 2,147,483,647. Although you may be able to put more in you would be unable to manipulate them properly from a script. I may be wrong about this its only a theory, someone will correct me if i'm wrong.
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Drifter Dreamscape
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Join date: 30 Mar 2008
Posts: 182
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12-22-2008 02:56
Does that then mean there are two different meanings to a prim?
For building purposes a prim is the basic building block, isn't it? Sure you can have other things in its contents - used in things such as when you're selling items, or scripts/animations/etc., but other objects/prims/whatever you call it will not be visible as part of the built object.
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Derek Tafler
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Join date: 24 May 2008
Posts: 140
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12-22-2008 03:05
From: Drifter Dreamscape ... but other objects/prims/whatever you call it will not be visible as part of the built object. Only by right clicking and selecting edit/open ... (editted) ... or by accessing the prim using a script ...
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Tabliopa Underwood
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Join date: 6 Aug 2007
Posts: 719
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12-22-2008 03:19
From: Beverly Ultsch While in theory there may be no limit to the number it is worth noting that the LSL calls dealing with the contents of a prim (eg llGetInventoryNumber) return integer values , this would imply that for practicle purposes the maximum would be 2,147,483,647. Although you may be able to put more in you would be unable to manipulate them properly from a script. I may be wrong about this its only a theory, someone will correct me if i'm wrong. wow! that many. Makes sense though what you say about integer values. I thought maybe there be a cap limit like a 1000 or something. I got a box of megaprims with a bit over 700 in it. It takes ages sometimes to unpack. With 2,147,483,647 I be here just about forever and longer unpacking that box =)
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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12-22-2008 03:51
From: Erluen Twin How many objects /items can one cram into a single prim? Is the prim car-shaped, and are the objects in question clowns? If so, the answer is infinity.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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12-22-2008 04:17
Yea but manipulating object's whose contents have a bunch of inventory in them is tedious and time consuming.
But it seems I may have to take this method for lowering my inventory.
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
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12-22-2008 07:30
I cant wait for check boxes next to the Item name so you can bulk set perms inside a prim without it having to repopulate the list after very change. The more stuff is inside the longer that list of contents takes to repopulate
I try to keep my max at about 100 because I constantly work on the boxes.. but if you are just storing things.. you can drag all your items into one box at once if you want.. and most might actually transfer.
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Beverly Ultsch
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Join date: 6 Sep 2007
Posts: 229
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12-22-2008 14:56
From: Chosen Few Is the prim car-shaped, and are the objects in question clowns? If so, the answer is infinity. But if each clown can contain a car full of more clowns we have an inifinite amount of infinity
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Scott Savira
Not Scott Saliva
Join date: 10 Aug 2008
Posts: 357
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12-23-2008 09:48
I always wondered if you could put a box inside a box inside a box inside a box inside a box inside a box inside a box inside a box inside a box.... ad infinitum. Kind of like those little collectible russian dolls. If so, I wonder what kind of limit there is.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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12-23-2008 12:18
From: Scott Savira I always wondered if you could put a box inside a box inside a box inside a box inside a box inside a box inside a box inside a box inside a box.... ad infinitum. Kind of like those little collectible russian dolls. If so, I wonder what kind of limit there is. Well, sooner or later, the system would run out of memory to keep track of it all. So even if there's no deliberate limit by design, there's got to be one by practical reality, eventually. The key, as we've been discussing, is to forgo boxes for clowns and cars. Were that to happen, the limit would certainly be infinite. 
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Ollj Oh
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Join date: 28 Aug 2007
Posts: 522
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12-23-2008 12:25
You quickly hit a time limit that it takes for the prim to load its bloated inventory.
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