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Link failed -- Unable to link any pieces - pieces are too far apart.

Ambrosius Muircastle
Registered User
Join date: 20 Aug 2008
Posts: 20
10-25-2008 02:03
As the Subject states.

I am trying to build a structure with roughly a 40 x 40 foot print... so, a floor base with a 40 x 40 grid.

Problem is, I can't link all the 10 x 10 floor boards, cause... it says the pieces are too far apart. I don't quite understand why this is, nor for that matter, how to fix it?
Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
10-25-2008 02:28
A 40 x 40 object is going to be a little over 56 and a half meters diagonally, but a linkset has to fit inside a 54 meter sphere. So you're a little bit outside the limits there :/
Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
10-25-2008 03:36
I have this with something I have recently built (pain in the bum isn't it !!!) :(

I think there are 2 answers:

1: Create like 2 or more sections for your built, and just have to remember how "offset" one of the groups is to the other one.

2: Get one of these rez box things which can remember the position of everything and rebuilt it all back out of the rez box at a later date.

I myself would like some beginners info on using the rezbox method.
Casper Priestman
slightly demented
Join date: 27 Nov 2006
Posts: 144
10-25-2008 08:16
Another solution would be to use 20x20x0.5 megaprims. Currently I have a structure with a 40x50 base using a combination of 20x20 and 25x20 megaprims, with all 4 prims linked. It's an option using them, but as stated earlier a rezzer might be an easier solution for you especially if you're planning on distributing/selling your structure. As to why this ..I'm not sure, but I imagine when the grid was designed they had to have a reason even if arbitrary,

here's a link to Newfie Pendragon's rez script Builder's Buddy
/15/ff/96777/1.html
Hunter Benazzi
Registered User
Join date: 8 Mar 2008
Posts: 18
10-26-2008 02:32
Seems that you're ALMOST able to do it - dows it have to be 40x40 or can you adjust it down slightly?
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Ambrosius Muircastle
Registered User
Join date: 20 Aug 2008
Posts: 20
10-26-2008 03:03
Thanks for the replies guys....

No it does not aboslutely have to be 40x40 .. I just chose that because it seemed a convenient floor space to start with. Even though the actual interior space does not measure that exactly, thats just the foot print the structure itself takes.

I did try scaling it down... tried it as a 40x35... and a 40x30; and same issue.


I'd do it with megaprims, but for some reason I am not able to construct with them and the sandbox I'm in to do my building will not allow me to create anything larger then a 10x10 square.

So I think I'll probably experiment with a rez script/rez box thing.
Larrie Lane
Registered User
Join date: 9 Feb 2007
Posts: 667
10-26-2008 04:51
From: Piggie Paule
I myself would like some beginners info on using the rezbox method.


A rezzing system is a script designed to allow designers and builders to package builds/linksets that make a build.
This is used due to the limitiations firstly with the linking distance and secondly because of lot of houses/builds for example can consist of a number of linksets. Also, depending on what scripts are used in the build, some scripts for doors or moving objects cannot be linked and therefore must remain independent of any linkset.

Using a rezzing system is a very simple thing to set up. It requires a rezzer box to be placed normally centre of the build and each linkset/object requires a postioning script. The rezzbox records the position of each linkset/object when the script is placed in the root prim or single prims contents tab.

Then once each linkset/object has been recorded you simply take a copy of each part to inventory. From inventory you drag the objects copied and place them in the contents tab of the rezzer box centred in the build.
Then taking copy of the rezzer box into inventory will allow you to drag the box from inventory to test if all pieces/linksets etc are in their respective places and these will all come together to create your completed build.

The main advantage of using rezzer systems and there are quite a few different types is that anyone purchasing such items are able to move, place rotate them all as one object without leaving or losing bits in the process.

IMO, there is no other way with the standard building and editing tools in SL to accomplish such tasks.

Check out any of the rezzing systems, I am sure some give demonstrations but its been a long time since I looked.

Rezz Faux
Jack in the Box
Rezz Foo
Builders Buddy (this is a free open source script that can be found in the scripting library)

This is to name just a few but there are a more available.
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
10-26-2008 08:13
From: Ambrosius Muircastle
I did try scaling it down... tried it as a 40x35... and a 40x30; and same issue.

I got a 40 x 40 parameter distance to work, the only two prims unable to link were two corners ones, so i had 2 rows of three 10 x 10 prims and two rows of four 10 x 10 prims all linked.

It would be easier for me to send it to you so you can see rather than try and explain it here, however it uses a couple more prims.