I know that i can create all sorts of geometrical base objects by choosing the right initial values on Domino's scripts and get the objects right away. But i get tired of remembering "how to make a basic cube" and "how to optimise it for my purpose"...
I have often thought about setting up a "standard library of basic sculpts" for blender. I had some discussion about this with the experts some time ago. We agreed on:
"there can never be a standard set of sculpts which fits all purposes"
But there can be a reasonable starters set, which may help to increase productivity. So i am currently preparing
"The basic lib of sculpts"
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This library currently contains the sculptie pendants of the standard prims:
cube
prism
pyramid
tetrahedron
hemicylinder
cone
hemicone
tube
Do you have any opinions about what else should be included here ? I know, this is sort of an open question, but maybe some more reasonable basic sculpts can be added ? Maybe it even makes sense to add some "creative examples" just to show some solutions to
often discussed problems (like "n objects from one sculptie"...)
I will publish this library soon under the same license policy as the Domino scripts (gpl) and i will add a scripted integration into blender, so that you can "install" the library and get access to it through the blender-gui without fuss.
Any input is highly welcome. You might consider to send your ideas in form of a .blend file to me ( [email]gaia.clary@machinimatrix.org[/email] ) so i can add them to the lib. All contributions must be publishable under the gpl license of course. And please understand, that i will make the final decision which examples will find their way into the lib...
If you think, i am running wild, then please try to stop me and tell me if there is a better way to go ...
Anyways i hope to hear from you
