Sculpties with Albatross3D
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Rael Delcon
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Join date: 23 Nov 2006
Posts: 86
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11-27-2008 16:11
In my quest for a simpler modeler to create sculpties I stumbled on Albatross3D (formerly known as ppModeler). After playing around a little bit I was impressed by the user friendliness and the powerful functions. Just to to name a few, it has a brush sculpting function and an entire set of mesh modifiers. As it was not enough, it's completely scriptable! So i put together a quick exporter for spherical meshes. With time I'll add exporters for the other types of sculpted prim stitching (torus, plane, cylinder). And I also want to play more with materials and textures. I've put the exporter and a quick explanation here: http://a3dsculpt.blogspot.com/2008/11/creating-sculpties-with-albatross3d.html. If anyone is brave enough to try it and give me a feedback I will appreciate! RD
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Zerlinda Boucher
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Join date: 11 Oct 2008
Posts: 23
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11-28-2008 08:19
I think u need to check your exporter script in the ZIP file: exportRaw.pps exportRaw.rc both contain RAW export not the SL sculpt map 
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Rael Delcon
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Join date: 23 Nov 2006
Posts: 86
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11-28-2008 12:41
Damn! Reminder to self, never do these things very late at night!
Thanks Zerlinda, I put the right ones now!
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SuezanneC Baskerville
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11-28-2008 13:03
I wonder if the programmer regards this program as an albatross around his neck. What else would motivate calling it albatross?
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Rael Delcon
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Join date: 23 Nov 2006
Posts: 86
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11-28-2008 13:07
 We should ask him. He's been very kind to answer my questions. I was favorably impressed by the time I needed to put together the exporter: two half days (well, actually two late nights  ) Next step would be a set of primitives that match the sphere (a cube, a cone, a cilinder at last). One can add other "scripted meshes" to A3D menus.
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Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
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11-28-2008 16:07
This looks very interesting, Rael. Always good to have another free option for creating sculpties. I'm def. gonna download and give it a try.
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SuezanneC Baskerville
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11-28-2008 18:21
If you want to set a bunch of vertexes to the same height, how do you do that?
What's the easy way to rotate the view without making the z axis tilt?
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Rael Delcon
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Join date: 23 Nov 2006
Posts: 86
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11-28-2008 23:09
@SuezanneC Unfortunately I'm not an expert at using A3D (not even any other 3d package). I managed to do what I wanted just wandering around in the interface  Anyway, this post on their forum lists a set of tutorials: http://www.ppmodeler.com/forum/viewtopic.php?t=64In general the posts in the "HOWTO" section are rather useful (some are in French as the author of A3D is French). I tried the paint3D option and worked well (except that I'm horrible at painting). Note that the application is not 100% stable and may crash. Consider saving your work often 
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SuezanneC Baskerville
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11-28-2008 23:25
I'll second the "not stable". It crashes more than SL!
Certainly worth playing with.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
I can be found on the web by searching for "SuezanneC Baskerville", or go to
http://www.google.com/profiles/suezanne
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http://lindenlab.tribe.net/ created on 11/19/03.
Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
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Rael Delcon
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Join date: 23 Nov 2006
Posts: 86
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11-29-2008 00:29
Just to give an example on how much I find it intuitive, I've tried to answer to SuezanneC question. I'm not sure I got her question 100% but I figured out one wants to make a set of faces complanar. That's my attempt to answer: http://a3dsculpt.blogspot.com/2008/11/assign-same-z-to-set-of-faces.html
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Jesse Barnett
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11-29-2008 08:03
From: Rael Delcon Damn! Reminder to self, never do these things very late at night!
Thanks Zerlinda, I put the right ones now! If you don't succeed the first time, try, try again Exporters are still for raw format NOT sculpty.
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SuezanneC Baskerville
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11-29-2008 08:10
There are(or were) exporters for sculpties, I downloaded them and installed them and made a sculpty and exported it and loaded it into SL in the beta grid and it worked.
Perhaps you need to click Refresh or clear your browser cache?
Just checked again, they are there. For sculpties.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
I can be found on the web by searching for "SuezanneC Baskerville", or go to
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http://lindenlab.tribe.net/ created on 11/19/03.
Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
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Jesse Barnett
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Join date: 21 May 2006
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11-29-2008 08:19
This site: http://a3dsculpt.blogspot.com/2008/11/creating-sculpties-with-albatross3d.htmlHas the sentence: "Then you should copy the exporter files in the scripts subdirectory of the Albatross installation directory." of which "exporter files" is a link to: http://a3dsculpt.googlecode.com/files/exportSLS.zipand exportSLS.zip contains two files: exportRAW.pps exportRAW.rc EDIT: CRAP! I got it. Thank you SuezzaneC I had to do a refresh.
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Rael Delcon
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Join date: 23 Nov 2006
Posts: 86
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12-04-2008 11:58
I've updated the A3D exporter to create cylindrical stitching. A short blog posts shows an example of what can be done: http://a3dsculpt.blogspot.com/2008/12/creating-cylindrical-sculpties.html. The plugin itself is on the project page: http://code.google.com/p/a3dsculptI would really like to hear from those who tried it. Any feedback, suggestion or bug report will be really appreciated.
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Rael Delcon
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Join date: 23 Nov 2006
Posts: 86
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12-05-2008 01:16
I failed to mention that it works for planar stitching too! See the new blog post for an example: http://a3dsculpt.blogspot.com/2008/12/creating-planar-sculpties.html(Actually I didn't realize immediately that what works for cylinders would have worked for grids too! So we can say that grids came for free  ) Next stop: torus stitching.
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Rael Delcon
Registered User
Join date: 23 Nov 2006
Posts: 86
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12-10-2008 03:48
New version of the export plugin for Albatross 3D available on: a3dsculpt.googlecode.comIt now works with: * spheres from 8x7 to 64x63 * cylinders from 7x8 to 63x64 * planar grids from 7x7 to 63x63 * toruses from 8x2 to 64x16 As always, any feedback will be appreciated. RD
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Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
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12-10-2008 05:16
From: Rael Delcon * spheres from 8x7 to 64x63 * cylinders from 7x8 to 63x64 * planar grids from 7x7 to 63x63 * toruses from 8x2 to 64x16
Those seem odd sizes to me. The square sculpties are: LOD 0: 6 x 6 faces LOD 1: 8 x 8 faces LOD 2: 16 x 16 faces LOD 3: 32 x 32 faces The oblong ones (not supported fully until client 1.23 or later) vary from a minimum of 4 faces in either direction to a maximum of 256 faces. The total faces being no more than 1024. These should be baked to an image with twice the number of pixels as faces. So a 32 x 32 sculptie goes on a 64 x 64 image. The number of unique vertice varies with the sculpt type, so for the 8 x 8 sizes Planar: 9 x 9 Cylinder: 8 x 9 (9th column is read from pixel 0, same as first) Torus: 8 x 8 (9th rows and columns are read from pixel 0, same as first) Sphere : 9 x 8 (9th col wrapped, and entire first and last rows read from the pixels at width/2)
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Rael Delcon
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Join date: 23 Nov 2006
Posts: 86
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12-10-2008 06:26
Hi Domino, yuo're right, the size are odds because A3D counts differently, for example the sphere 8x7 is actually 8x8 as is the torus 8x2  I've not put any thought yet on oblong sculpties, are they already available?
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Rael Delcon
Registered User
Join date: 23 Nov 2006
Posts: 86
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12-11-2008 00:15
I just posted a description on how to create a sculptie using the A3D lathe function and a profile 2D curve. http://a3dsculpt.blogspot.com/2008/12/creating-sculptie-from-2d-curve.htmlIt works similarly to Rokuro, for those familiar with it, with a finer control over the final shape. Comments and feedbacks are always appreciated! RD
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