Alright you people who have been peeping in on the Project CCG may have seen me talking about a game I'm working one, well in the past few day major progress has been accomplished. The first draft of rules were written, the script for attack effects was completed, level banks were created, and the fortress was added as well as several new monsters. All those who helped in the steps above will be duley recognized when the game is released. Well you are all probably wondering what Monster Fortress is, well it is a Collectables Game for Second Life. It has similar play structure as Yu-Gi-Oh and Magic:The Gathering, if your wondering what I was talking about. Well below is the first rough draft of the rules and instructions. Please note that these may and probably will change as Monster Fortress comes closer to going public. Once I get several more monsters, play testing will be happening to balance gameplay and rules. Once that is complete it will be ready for everybody!
Monster Fortress
I. Introduction
Hello and welcome to Monster Fortress, Second Life's first Collectable Game. What is Monster Fortress you might ask? Monster Fortress is a game of strategy, where the object is to destroy your opponent’s fortress. However, this is not an easy task. You will need to use your monsters to attack your opponent’s fortress and defend your own and your opponent will be doing the same. This will require a careful balance between attacking and defending. Attack too much and your fortress will be left wide open to a counter-attack, defend too much and your opponents fortress won't fall. It is up to you to decide how you battle.
II. Game play
Monster fortress is played in turns, each player alternating turns. Now each move is separated loosely into four steps:
-Clean up
-Level Collection
-Monster Summon
-Attack
Once a player has moved through each of these steps their turn is over.
III. Clean Up
At this step a player removes all of his/her defeated monsters from the field and returns them to his/her inventory.
IV. Level Collection
In Monster Fortress, monsters are summoned using levels. Levels are collected each turn at a rate of 1 per turn. A player does not need to use the levels the turn they are gained; the player can store them in the level bank and use them at a later time.
V. Monster Summon
Monsters are used to attack your opponent’s fortress and to defend your own. These monsters can be bought in stores located throughout Second Life. Monsters each has separate life points and attack powers. The combination of the two affects the monsters level and therefore its summoning cost. In order to summon a monster a player must have enough levels in the level bank equal to the level of the monster he/she wishes to summon (i.e. a Level 1 monster would need 1 level from the level bank). When summoned the player places the monster on his/her side of the arena and continues to summon until a) he/she is out of levels in the level bank b) reaches his/her monster limit, or c) does not wish to summon anymore monsters. There are several rules when summoning monsters:
1) A player can only control 5 monsters at any one time.
2) Only 2 of the same monster can be on the field at the same time.
3) The same monster cannot be summoned the turn after it has been killed.
VI. Attacking
Attacking is the final step and the most important. Each monster can have 1 action per turn, attack or defend. When attacking a player rolls the attack dice. The number rolled is the damage each monster can deal; this number is then multiplied by the attack power of the monster attacking. The attacking player specifies where each monster is attacking, once this happens the defending player can call a monster to defend. When defending the player rolls the defense dice are rolled, this number is deducted from the total damage that would be done to that monster (i.e. if the monster attacks with a dice roll of 6 and an attack power of 2, 12 damage would be dealt. If the defending monster defends with a dice roll of 5, only 7 of that 12 damage gets delivered.)
Monsters that attack are unable to move until the players next turn, but monsters that do not attack are free to defend the player’s fortress, themselves, or another monster.