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Using Different Repeats And Offsets

Layla Claven
Registered User
Join date: 1 Mar 2009
Posts: 10
05-13-2009 12:57
Hi,
I have tried to make a building, got the texture how I want it on the exterior but when I need to change the repeats / offsets for the interior texture it knocks the exterior one out.
Is there a way to set the repeats /offsets so they lock for each face of an object or any way round this?
Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
05-13-2009 13:02
From: Layla Claven
Hi,
I have tried to make a building, got the texture how I want it on the exterior but when I need to change the repeats / offsets for the interior texture it knocks the exterior one out.
Is there a way to set the repeats /offsets so they lock for each face of an object or any way round this?

Click on the ";() select texture" radiobox on the edit window, then click on the face you're working on. You can also use shift-click to toggle the selection of individual faces. Play with it, it's pretty straightforward. :)
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Layla Claven
Registered User
Join date: 1 Mar 2009
Posts: 10
05-13-2009 13:11
Hi,
Thanks for your reply. I can apply a different texture on each face but what I wanted to know is if I can use a different repeat setting on each face. When ever I change this on the face I'm working on all the other textures on the object change to this setting
Wulfric Chevalier
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Join date: 22 Dec 2006
Posts: 947
05-13-2009 13:16
If you're using select texture, you can set repeats, offsets, etc for each face.
Argent Stonecutter
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Join date: 20 Sep 2005
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05-13-2009 13:21
From: Layla Claven
Hi,
Thanks for your reply. I can apply a different texture on each face but what I wanted to know is if I can use a different repeat setting on each face. When ever I change this on the face I'm working on all the other textures on the object change to this setting
When you have a specific face selected, then you can change the repeat setting on only that face. If you have selected a specific face (with select texture in the edit window) and you change the repeats and they change on any face that's not selected, then that's a bug that needs to be reported in JIRA.
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Ephraim Kappler
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Join date: 9 Jul 2007
Posts: 1,946
05-13-2009 13:23
You do the same thing as suggested. Just make sure the 'Select texture' radio button is on and you can modify the texture on that particular face any way you like without affecting the other faces on the prim. You can even add bumpiness and shiny to that face alone.

Hint: I usually click on another prim after activating 'Select texture' and then click back onto the face I want to modify. This is because I'm an eejit and I like to be certain that I haven't got all the textures on that prim selected.
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
05-13-2009 13:54
From: Ephraim Kappler
You do the same thing as suggested. Just make sure the 'Select texture' radio button is on and you can modify the texture on that particular face any way you like without affecting the other faces on the prim. You can even add bumpiness and shiny to that face alone.


Are you sure about "any way you like?" I avoid glow and fullbright most of the time, so I haven't had a reason to try it, but I think that those particular features are all or nothing for the prim. I can't get in world right now to check, but I don't think you can 'Select texture' for them.

From: someone
Hint: I usually click on another prim after activating 'Select texture' and then click back onto the face I want to modify. This is because I'm an eejit and I like to be certain that I haven't got all the textures on that prim selected.


I do the same thing. It's called "idiotproofing." :p
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Wulfric Chevalier
Give me a Fish!!!!
Join date: 22 Dec 2006
Posts: 947
05-13-2009 14:12
From: Rolig Loon
Are you sure about "any way you like?" I avoid glow and fullbright most of the time, so I haven't had a reason to try it, but I think that those particular features are all or nothing for the prim. I can't get in world right now to check, but I don't think you can 'Select texture' for them.



I do the same thing. It's called "idiotproofing." :p


Just tried it and glow and fullbright can be set for a single face - which surprised me because I thought they were all or nothing.
Argent Stonecutter
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Join date: 20 Sep 2005
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05-13-2009 14:14
From: Wulfric Chevalier
Just tried it and glow and fullbright can be set for a single face - which surprised me because I thought they were all or nothing.
You may be thinking of the old "light" material type, which was all or nothing.
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
05-13-2009 14:38
From: Wulfric Chevalier
Just tried it and glow and fullbright can be set for a single face - which surprised me because I thought they were all or nothing.


Thanks. That IS a surprise. I can imagine wanting to make a neon sign that has full bright on the front and back but not the sides, so that's neat to know. Not that I have much reason to make neon signs .......
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Ephraim Kappler
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Join date: 9 Jul 2007
Posts: 1,946
05-13-2009 14:42
From: Rolig Loon
Are you sure about "any way you like?"

I'm pretty sure I noticed something in scripting whereby glow can be applied to a particular face but I have never attempted that so I can't be certain. I only use glow in rare instances and very sparingly at that.

As for fullbright, I detest the feature with a passion so I don't ever touch the selection box. I wish it were removed completely from SL: some folks may be able to use it with discrimination but I would put it right up there with facelights as a general eyesore propagated by fools.

From: Rolig Loon
I do the same thing. It's called "idiotproofing."

I'm glad to see I'm not the only one. 'Eejit' is a verbal corruption of 'idiot' for what it's worth.
Layla Claven
Registered User
Join date: 1 Mar 2009
Posts: 10
05-13-2009 17:19
Thanks everyone for your help .... I didn't know what the ' radiobox or radio button' was.
Anyway I got ( god, I'm a dimwit )
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
05-13-2009 17:42
From: Layla Claven
Thanks everyone for your help .... I didn't know what the ' radiobox or radio button' was.
Anyway I got ( god, I'm a dimwit )


Nah, you're not a dimwit. If it makes you feel any better, almost no one figures out Select Texture on their own. I know I certainly didn't. It's very poorly named, so it really needs to be explained.

I've been saying for years, that there aught to be a simple 3-way selection toggle on the editor. The three options should be Select Whole Linksets, Select Individual Prims, and Select Individual Faces. The poorly named, and even more poorly placed, Edit Linked Parts and Select Texture should be done away with and forgotten. Things would be sooooo much simpler and easier if LL would make this change.

In any case, just so you know what "radio button" means, it's simply a round form of a checkbox. A standard checkbox is square, and displays a check mark in it when it's switched on. A radio button is round, and displays a dot in it when it's turned on. Both forms do exactly the same thing. Why LL chooses to use buttons for some options and boxes for others is anyone's guess.
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Argent Stonecutter
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Join date: 20 Sep 2005
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05-13-2009 18:57
From: Chosen Few
In any case, just so you know what "radio button" means, it's simply a round form of a checkbox. A standard checkbox is square, and displays a check mark in it when it's switched on. A radio button is round, and displays a dot in it when it's turned on. Both forms do exactly the same thing. Why LL chooses to use buttons for some options and boxes for others is anyone's guess.
Radio buttons and checkboxes do not do exactly the same thing. Radio buttons and checkboxes have distinct behaviors going all the way back to the early '80s.

A radio button is a "1 of N" selection. If you have more than one selection option but only one can be set at a time, you use a radio button. If setting an option does not effect other options, you use a checkbox.

All but the last options on that side of the edit window are exclusive of each other, so they are selected with a radio button. The last one, select individual prims, is a checkbox, because setting it does not clear the other options.
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"And now I'm going to show you something really cool."

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Layla Claven
Registered User
Join date: 1 Mar 2009
Posts: 10
05-13-2009 19:29
I don't know why things like this aren't explained in the official SL books .. I have 3 of them and it does not say anything.
If some experienced builders on SL bought out their own books of tips, I bet they fly off the shelves
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
05-14-2009 03:05
one more point. inside a hollow prim, all 4 faces act as one (ie it's one face), and it's a pain in the butt to align some patterns to the corners and/or edges if they are visible.
VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
05-14-2009 05:31
From: Ephraim Kappler

Hint: I usually click on another prim after activating 'Select texture' and then click back onto the face I want to modify. This is because I'm an eejit and I like to be certain that I haven't got all the textures on that prim selected.



Or a whole house that you have been texturing for a week straight
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Ephraim Kappler
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05-14-2009 06:06
From: VonGklugelstein Alter
Or a whole house that you have been texturing for a week straight

Ephraim Kappler roars laughing: it happened.
Johnnytreadlightly Nightfire
Registered User
Join date: 1 Jun 2008
Posts: 11
05-19-2009 17:20
From: Dekka Raymaker
one more point. inside a hollow prim, all 4 faces act as one (ie it's one face), and it's a pain in the butt to align some patterns to the corners and/or edges if they are visible.



No guarantees, but sometimes if you change texture mapping from 'default' to 'planar' you can fix hollow interior textures. Same works on tapered edges for the perfect roof *hint hint. You just have to lower the horizontal and vertical repeats to whatever fits of course.