Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
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10-29-2008 12:47
Hello folks- not sure if this is a "build" question - or a script one...
I made a really pretty silver cuff bracelet and put it out for sale. I find when my arm changes position- of course the prim cuff does not- not a big problem with the smaller silver roses one I had made before, but in the large silver cuff it is very evident.
Now, there is a script for "smart skirts" so that the skirts sit naturally- anyone seen any thing like that that I might use in the bracelet? Do I need a script or is there something I ca do to the cuff itself?
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"Yield to temptation. It may not pass your way again. " Robert A. Heinlein  http://talonfaire.blogspot.com/ Visit Talon Faire Main: http://slurl.com/secondlife/Misto%20Presto/216/21/155- Main Store XStreets: http://tinyurl.com/6r7ayn
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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10-29-2008 12:52
If you attach the bracelet to your forearm, it should follow your arm movements exactly. Be sure that you haven't accidentally attached it to some other part of your body. You do have to us EDIT to position the bracelet on your arm properly, of course.
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Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
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10-29-2008 13:01
It is actually attached to forearm only on this bigger cuff the thing doesn't follow... will look again- maybe its a bug.
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"Yield to temptation. It may not pass your way again. " Robert A. Heinlein  http://talonfaire.blogspot.com/ Visit Talon Faire Main: http://slurl.com/secondlife/Misto%20Presto/216/21/155- Main Store XStreets: http://tinyurl.com/6r7ayn
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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10-29-2008 15:08
Sounds like you actually have it attached to the upper arm, or to the hand. If it's attached to the forearm, it should stay locked to the forearm, no matter how you move.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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10-30-2008 00:35
those 'smart skirt' scripts actually work for any attachment that has issues with certain animations/movements... it's really just a reversed AO that detects the curent animation, and sets a position for the attachment. I've actually thought about incorporating a similar feature into an ao, with drop in scripts for the attachments, to cut back on duplicated resources. the AO modification would just feed out a message when the animation changes, and the drop ins would pick it up, and if they had a setting for it, apply it... lotta listens though, so i'd have to look into alternatives, but it still has to be better than a fast timer for each attachment.
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Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
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10-30-2008 08:49
From: Ceera Murakami Sounds like you actually have it attached to the upper arm, or to the hand. If it's attached to the forearm, it should stay locked to the forearm, no matter how you move. Not sure what I had done- but had messed up the attachment point! Duh!- Fixed - thanks all 
_____________________
"Yield to temptation. It may not pass your way again. " Robert A. Heinlein  http://talonfaire.blogspot.com/ Visit Talon Faire Main: http://slurl.com/secondlife/Misto%20Presto/216/21/155- Main Store XStreets: http://tinyurl.com/6r7ayn
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