Dots bw prims
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Rafaella Schumann
Registered User
Join date: 30 Mar 2007
Posts: 83
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04-13-2009 09:57
I made a experience:
1- Rezzed a cube of 10x10x10 2- Put on the position Z = 30 on the sim 3- Rezzed a identical cube at Z=40
Dots appear bw prims...
Then I made the same experience but instead put one prim uppon another i put aside...
1- Rezzed a cube of 10x10x10 2- Put on the position X = 30 on the sim 3- Rezzed a identical cube at X=40
Now I see dots bw prims...
can someone explain me how to avod this ?
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Rafaella Schumann
Registered User
Join date: 30 Mar 2007
Posts: 83
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04-13-2009 09:58
Ah, one more thing...
After this I rotated both cubes...
and got wrost ! I see now a whole line ! Like some of the cubes have 0.001m bigger then another or like one cube 0.001 ahead of another.
Im not sure if I was clear...sorry !
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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04-13-2009 10:01
First of all, I'd like to recommend/ask that you spell out entire words. It took me a bit to realize what you meant by 'bw', as I've never seen between abbreviated as such.
Now then... you can't, without overlapping, which has it's own issues. I'd say why but... I'm not sure. It's either something to do with the limited accuracy of the building tools, or with how they're drawn. It's been a while since I read an answer to this question, sorry =/
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Rafaella Schumann
Registered User
Join date: 30 Mar 2007
Posts: 83
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04-13-2009 10:29
From: Keira Wells First of all, I'd like to recommend/ask that you spell out entire words. It took me a bit to realize what you meant by 'bw', as I've never seen between abbreviated as such.
I dont need your advices and I'm not here to make you happy.Consider to not participate anymore on this thread.Nobody is pushing you to participate.if you can't understand is not my problem.Just don't reply.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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04-13-2009 10:41
You're dealing with "trying to make invisible seams between prims". And the answer is, "The effect will vary with lighting conditions, and eliminating it 100% is not possible.". Most people just do their best to align correctly, and don't try for perfection that can't be achieved in SL.
The problem is that any time you are looking at the edge of a prim, at any angle at all, your screen can only show that edge as a series of stair-stepped aproximations. Make two perfect edges that should be perfectly aligned, and look at them at an angle, and they are no longer perfectly aligned straight lines. They are now two saw-toothed edges that don't exactly mesh. And so you see through the gaps in these saw teeth, and the face you see that should be 100% inside the seam is illuminated differently than the face you are looking at, and appears brighter or darker, depending on the angle of the light.
If you push the prims together a bit so they overlap, the dotted line is eliminated, but the seam flickers, which for most people is worse.
If you texture the hidden faces just right, you can eliminate the appearance of the dotted seam, but only under certain lighting angles.
If you place another surface just behind the seam, and crossing the seam, and textured exactly like the surfaces above it, AND make the abutting prim faces 100% transparent, you can eliminate much, but not all, of the seam's visibility.
Example:
1- Rezzed a cube of 10x10x10, top surface 100% alpha. 2- Put on the position Z = 30 on the sim 3- Rezzed a identical cube at Z=40, but with bottom surface 100% alpha 4- Rezzed a cube of 9.95x9.95x0.5 5- Put on the position Z = 35 on the sim
All three prims have the same X and Y coordinates.
You'll find most of the visible artifacts at the seam are gone, though you just increased your prim count 50%.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Takuan Daikon
choppy choppy!
Join date: 22 Jun 2006
Posts: 305
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04-13-2009 11:09
From: Rafaella Schumann I dont need your advices and I'm not here to make you happy.Consider to not participate anymore on this thread.Nobody is pushing you to participate.if you can't understand is not my problem.Just don't reply. It was just a suggestion to help you get the help you desire. I too had trouble figuring out what you meant. .
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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04-13-2009 11:24
From: someone It was just a suggestion to help you get the help you desire. I too had trouble figuring out what you meant. I agree. This can be a really big problem. It may seem like people are saving time by using abbreviations and partial sentences when they post questions, but that can make it VERY hard to understand a question. Those of us who regularly respond to questions on these forums try to avoid misunderstandings by being as complete and careful as we can, but it's hard when the OP doesn't post clearly. It's also inexcusably rude for anyone to respond to helpful advice with a snippy note.
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Rafaella Schumann
Registered User
Join date: 30 Mar 2007
Posts: 83
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04-13-2009 11:53
From: Rolig Loon I agree. This can be a really big problem. It may seem like people are saving time by using abbreviations and partial sentences when they post questions, but that can make it VERY hard to understand a question. Those of us who regularly respond to questions on these forums try to avoid misunderstandings by being as complete and careful as we can, but it's hard when the OP doesn't post clearly. It's also inexcusably rude for anyone to respond to helpful advice with a snippy note. That's the wya that I like to wrote...as as I said...Nobody have the commitment to reply. I don't have plans to change my personality because someone may not understand me. If the way that I like to wrote is against the SL rules, that's fine..I can change.Otherwise I dont care.
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Rafaella Schumann
Registered User
Join date: 30 Mar 2007
Posts: 83
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04-13-2009 11:53
From: Ceera Murakami You're dealing with "trying to make invisible seams between prims". And the answer is, "The effect will vary with lighting conditions, and eliminating it 100% is not possible.". Most people just do their best to align correctly, and don't try for perfection that can't be achieved in SL.
The problem is that any time you are looking at the edge of a prim, at any angle at all, your screen can only show that edge as a series of stair-stepped aproximations. Make two perfect edges that should be perfectly aligned, and look at them at an angle, and they are no longer perfectly aligned straight lines. They are now two saw-toothed edges that don't exactly mesh. And so you see through the gaps in these saw teeth, and the face you see that should be 100% inside the seam is illuminated differently than the face you are looking at, and appears brighter or darker, depending on the angle of the light.
If you push the prims together a bit so they overlap, the dotted line is eliminated, but the seam flickers, which for most people is worse.
If you texture the hidden faces just right, you can eliminate the appearance of the dotted seam, but only under certain lighting angles.
If you place another surface just behind the seam, and crossing the seam, and textured exactly like the surfaces above it, AND make the abutting prim faces 100% transparent, you can eliminate much, but not all, of the seam's visibility.
Example:
1- Rezzed a cube of 10x10x10, top surface 100% alpha. 2- Put on the position Z = 30 on the sim 3- Rezzed a identical cube at Z=40, but with bottom surface 100% alpha 4- Rezzed a cube of 9.95x9.95x0.5 5- Put on the position Z = 35 on the sim
All three prims have the same X and Y coordinates.
You'll find most of the visible artifacts at the seam are gone, though you just increased your prim count 50%. Thanx, Ceera ! I will try this !!! TYVM !
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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04-13-2009 11:56
From: Rafaella Schumann That's the wya that I like to wrote...as as I said...Nobody have the commitment to reply.
I don't have plans to change my personality because someone may not understand me.
If the way that I like to wrote is against the SL rules, that's fine..I can change.Otherwise I dont care. Nobody is saying you need to change, at all. I simply offered an option that would allow more people to be able to easily understand you, and thereby get proper help, either easier, or faster. When asking for help, you'd probably agree it's a good thing to be able to be understood, wouldn't you? When requesting help, it's generally a good idea not to use obscure, or uncommon, abbreviations, as someone might either misunderstand you and give you help for something else, or not understand you and be unable to offer help on a subject that they're knowledgeable about. Originally I though that you mean Black and White, not between, and was thinking that perhaps it was some graphics glitch. In the context, though, I could figure out what you meant, having been so familiar with the issue. In other cases, it may not be so.
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Tutorials for Sculpties using Blender! Http://www.youtube.com/user/BlenderSL
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JoJuu Jun
Burner
Join date: 26 Jun 2007
Posts: 6
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04-13-2009 12:00
From: Rafaella Schumann I dont need your advices and I'm not here to make you happy.Consider to not participate anymore on this thread.Nobody is pushing you to participate.if you can't understand is not my problem.Just don't reply. WTF???.......
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"Good girls bend at the knees, Bad girls bend at the waist."
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Rafaella Schumann
Registered User
Join date: 30 Mar 2007
Posts: 83
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04-13-2009 12:02
I will just reply if something is about to my doubts.Ty !
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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04-13-2009 12:27
From: Rafaella Schumann I dont need your advices . But I thought you were here looking for advice.. No? /me also had a difficult time trying to figure out what you were asking. Welcome to my ignore list.
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