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Rooftops

Mike Zidane
Registered User
Join date: 10 Apr 2004
Posts: 255
11-30-2004 13:02
I've been struggling since I got here to do this correctly, but I haven't had much luck.

I'm trying to make a proper rooftop, but I can never get the seems to line up. The prims I'm using are cubes. The isoscoles triangles are cubes with a topsize of zero, and the right trianges are cubes with a topsize of zero and topshear in the appropriate direction.

Is there some math or a formula one of you math guys know that I can use to figure out the rotations I need to line up an isoscolese triange with right triangle such that the hypotenuse (on the right triangle) is seemless?

Does that make sense? :confused:

Grazi

PS. They are also flat (ie, have a thickness of 0.01 on the y)
PSS. that isosceles triangle is actually an equilateral triangle.
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Marker Dinova
I eat yellow paperclips.
Join date: 13 Sep 2004
Posts: 608
11-30-2004 13:53
I'm not much of an expert builder, but I've noticed there are certain problems with building using thicknesses as small as you indicate in your post.
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The difference between you and me = me - you.
The difference between me and you = you - me.

add them up and we have

2The 2difference 2between 2me 2and 2you = 0

2(The difference between me and you) = 0

The difference between me and you = 0/2

The difference between me and you = 0

I never thought we were so similar :eek:
Erogenous Engel
Registered User
Join date: 1 Oct 2004
Posts: 14
Hmmm
11-30-2004 14:12
Can't really help you here, but I've noticed problems with using pyramid shapes and textures. It seems like you can't get the angle right on the textures. They appear slanted and no amount of rotation corrects the problem.

I noticed a similar problem when, having been thwarted by the pyramid, i tried using cubes that were cut away into triangles.

So the short of it: I, too, am having the problem and have been unable to find a suitable workaround other than to not use triangular, texturized, pieces.

-v
Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
11-30-2004 14:16
From: Mike Zidane
I've been struggling since I got here to do this correctly, but I haven't had much luck.

I'm trying to make a proper rooftop, but I can never get the seems to line up. The prims I'm using are cubes. The isoscoles triangles are cubes with a topsize of zero, and the right trianges are cubes with a topsize of zero and topshear in the appropriate direction.

Is there some math or a formula one of you math guys know that I can use to figure out the rotations I need to line up an isoscolese triange with right triangle such that the hypotenuse (on the right triangle) is seemless?

Does that make sense? :confused:

Grazi

PS. They are also flat (ie, have a thickness of 0.01 on the y)



http://mathforum.org/dr.math/faq/formulas/faq.triangle.html

here ya go for the formulas
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"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
Mike Zidane
Registered User
Join date: 10 Apr 2004
Posts: 255
12-01-2004 10:56
Thanks Toy!

Can you tell me what one I'm lookin' for and what to do with it please?

:) Grazi
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I'm only faking when I get it right. - CC
Planet Mars
Registered User
Join date: 10 Feb 2004
Posts: 159
12-01-2004 12:44
What do you mean by a 'proper roof'? I'm certain I could help with the maths, but i'm not certain what shape you are trying to achieve... maybe you could link to a picture/photo of something with a 'proper roof' so I know what you're after :)
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Planet Mars
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
12-01-2004 21:43
I use quartered, hollowed cylinders, stretched on two axises and inverted inside-side upwards, to provide a sloped roof. The tricky part is making it thick enough so that I can overlap triangles inside them so that there are no holes.

You can check out my Varney shop for an example. A LM is in my profile
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Hiro Pendragon
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