From: Layla Honi
In the second turorial, when I create a new UV texture the UV edit turns all blue with only one face and no smaller faces and stays this way when I add a new 1024 x 1024 image. Ok I found out it is doing this becuase I did not have Multirez enabled. I tried again with it enabled and now have the small squares, but still when I add a new UV texture it does not turn dark gray as in the video and still looks like the UV scuplt map. I continued to add a new UV image and now have the black back ground.
Hmmm... You will add a new UV-map for texturing purposes only. So that the original (first) sculptie-map can be kept untouched and used as guide for blender to create the final sculptie compatible surface texture. And when you add this new uv-map, it only would look like you described ("one blue face" only) if you have "reset your UV-texture somewhere before in the process.
Although Domino told me yesterday about some weird thing in blender 2.48 which could cause this behaviour automatically, but i did not fully understand, when it happens and could not reproduce it yet.
In general please note:
1.) Even if you see only one face, the new uv-map indeed contains as many faces, as the first one had, they are just all laying on top of each other and need the "UV-unwrap process" before you can actually do something reasonable with them.
2.)I wonder, why this happens at all, because usually the secnd UV-map starts as a copy from the first. So i expect to see a rectangular UV-map containing 1024 faces. it was reported, that such thing happens, when you create the secnd uv-map in edit mode. creating it in object mode would still create an exact copy of the first map. But it doesnt matter at the end ...
3.) "multires enabled" does affect many things, but although it is a good choice to work when you do modelling, it is more complicated to keep track off the changes in all the different multires levels when you do texturing. Also texturing and vertex moves on the UV-editor can only take place in multires-level 1. The higher levels can't be directly modified, but follow smoothly what you do on level 1 though. For newcomers i recommend to disable multires (by clicking "apply multires" if it is enabled at all) and to be honest, i almost always disable it, when i make my texturing...
In any case, you seem to have oberlooked the UV-unwrap process for your surface texturing ? Otherwise you would not suffer from this "all faces lay on top of each other" effect...
concerning your sculptie itself i am still not understanding, what your troubles are. So i still would need to see, what you have done in order to respond in a meaningfull way
