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Blender: sculpt map question

Carbon Philter
Registered User
Join date: 4 Apr 2008
Posts: 165
01-07-2009 01:25
Hi everyone.
I'm using Blender 2.48a with Domino's RC scripts.

I made one object satisfactorily using the Plane sculpty mesh insert option, then rather than start again for a largely similar adjacent item, I duplicated the sculpty plane in object mode, renamed it and then tweaked the vertices to model the second item.

However, when I bake the second map using the SL sculpty command the sculpt map image is generated with the same name as the sculpt map I baked for the original object. Is there a step/process I need to undertake to ensure that the second sculpt bakes a new map with the name relating to the new second object?

Answers needed in simple words and directions to suit the technically challenged, please.

Thanks
Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
01-07-2009 02:06
One of the features on my todo list is better support for full linksets, so supporting multiple sculpties from the same map is actually a feature. All you need to do when using duplicate to create a different sculptie is go to the UV Image Editor, select all vertices in edit mode (on level 1 multires if you are using it) and create a new 64 x 64 image.