Hi everyone.
I'm using Blender 2.48a with Domino's RC scripts.
I made one object satisfactorily using the Plane sculpty mesh insert option, then rather than start again for a largely similar adjacent item, I duplicated the sculpty plane in object mode, renamed it and then tweaked the vertices to model the second item.
However, when I bake the second map using the SL sculpty command the sculpt map image is generated with the same name as the sculpt map I baked for the original object. Is there a step/process I need to undertake to ensure that the second sculpt bakes a new map with the name relating to the new second object?
Answers needed in simple words and directions to suit the technically challenged, please.
Thanks