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How many prims needed for shop?

Haney Linden
Senior Member
Join date: 3 Oct 2002
Posts: 990
11-12-2003 15:28
We are planning to open a shopping center region with each shop having an object limit. We need to figure how many shops to lease land to, so we need to know how many objects a shop needs to be successful. Please reply to this post with your suggestion.

Edit - your estimate needs to include the shop as well as the items in it.
Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
11-12-2003 15:43
Are these shops we build, or shops like stores in a mall that we just decorate and stock? Makes a difference if we have to build the structure too.
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~ Tiger Crossing
~ (Nonsanity)
Zana Feaver
Arkie
Join date: 17 Jul 2003
Posts: 396
11-12-2003 15:46
Well, for me and other clothing/texture designers without acess to a "vending machine" type sales object, I need one prim per piece I'm selling. In other words, I have 50 textures in my hair shop, I need 50 prims minimum for the actual product plus whatever prims it costs to build the shop -- if I'm building it, anyway.

If the Lindens made "vending machine" type sales objects available easily and cheaply (I've seen them in various stores over the months) it would cut down seriously on the number of prims needed to make a shop like mine work.

Hope that helps.

Zana
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Zana's Dressmakers' Shops: Medieval, Fantasy, Gorean, and period clothing for men & women. Great little party dresses and lingerie. Home of the Ganja Fairy.
Bhodi Silverman
Jaron Lanier Groupie
Join date: 9 Sep 2003
Posts: 608
11-13-2003 07:32
I think different sorts of shops require different prim counts - and so maybe should be rented for different costs?

For instance:
Small Shop - 100 prims
Medium Shop - 250 prims
Large Shop - 500 prims

A clothing designer who sells boxed outfits would probably be fine with the first, but a vehicle builder who wanted customers to really see teh details of their offerings would probably be better off with the larger shop. And I know the Bhodi Tree Gallery would require about 350 prims to relocate totally.\

(Not that we're ever leaving Jessie - don't get your hopes up! We're here to stay!)

Bhodi
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
11-13-2003 11:44
I remember candie apple used to make these kiosks out of a single cylinder back in beta... :)
Beryl Greenacre
Big Scaredy-Baby
Join date: 24 Jun 2003
Posts: 1,312
11-13-2003 13:34
Haney, if you plan a shopping region, I'd do something similar to what was done in the market in Little Tokyo, in the free bazaar, or in the mall in Clara built by Stampshady and now owned by Rathe: the Lindens build an actual shopping mall with small, medium and large shops/stalls available, then allow players to rent them. I have a stall in the SL Mall in Clara and I get good foot traffic there, I think mainly because everything is in an efficient, central location. Make the mall structure as low-prim count as possible, please, do more with texturing, because lag is our enemy. Making all structures within a shopping region Linden-built will give it the uniformity and efficiency of the one-stop shopping of a mall, which is what I assume you are seeking to achieve. Shop owners can customize a bit according to their own taste, just like in a real mall.

Don't forget to include some sort of gathering spot in the shopping region to foster socialization. Where you have shoppers, you will have socializers, I guarantee you. This should also be able to accommodate events/fashion shows/product demonstrations.

You could also see about changing the "theme" and/or decor of the mall regularly, to give some visual interest, maybe contract builders and texturers to provide ideas and work on it. This would also counteract the tendency of builds to get "stale" in SL.

This is definitely an idea whose time has come in SL!