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Gene replacement Megaprims and stuff

Anastasia Serenity
Registered User
Join date: 2 Jan 2009
Posts: 53
02-12-2009 10:59
Hello, I am looking for megaprims in size of 256x256. Does anybody know where to get megaprims made my Gene Replacement?
Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
02-12-2009 11:00
Look on SLexchange.com and get as many free mega prims that you can think of. Get one of the free packages.

http://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=696706
http://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=291482
http://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=712605
Renee Roundfield
Registered User
Join date: 10 Mar 2006
Posts: 278
02-12-2009 11:16
Please use the SALT hud. Get exactly what you want without filling your inventory with hundreds you don't want.
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
02-12-2009 12:05
From: Renee Roundfield
Please use the SALT hud. Get exactly what you want without filling your inventory with hundreds you don't want.

Someone just sent me the link to that and I guess i will give it a try.

Mega prims occupy at least 10k in my inventory.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
02-12-2009 12:14
SALT hud is great :) 37,000 Megaprims at your command, without cluttering your inventory. I wouldn't bother doing it any other way now that I've used it. :)
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
02-12-2009 12:44
Well, no one appointed me megaprim cop, but for the sake of any avatars who may wander through, I hope you're planning to put this monster on an isolated sim (i.e. island with no neighboring sims). And phantom, hopefully?

SL's logic around sight at the edges of sims and Havok will both thank you if both of these are true. Otherwise, perhaps the sim could be renamed "Lag Central"
:)
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
02-12-2009 13:31
From: Nika Talaj
Well, no one appointed me megaprim cop, but for the sake of any avatars who may wander through, I hope you're planning to put this monster on an isolated sim (i.e. island with no neighboring sims). And phantom, hopefully?

SL's logic around sight at the edges of sims and Havok will both thank you if both of these are true. Otherwise, perhaps the sim could be renamed "Lag Central"
:)


Mega prim lag is non-existent now.

Mega prim sculpties however, last i checked-around May 2008, caused lag.
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
02-12-2009 13:37
From: Briana Dawson
Mega prim lag is non-existent now..

Unless they're physical.
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Anastasia Serenity
Registered User
Join date: 2 Jan 2009
Posts: 53
02-12-2009 13:47
Thank you all for the helpful tips. I found some!
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
02-12-2009 14:44
From: Meade Paravane
Unless they're physical.


Well, that kinda goes with anything physical though :P just made more complex by mega prims.
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Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
02-12-2009 15:06
Megas have never lagged more than any other prim.

The only reason there may be lag caused by megas is where they save prims which are then used elsewhere.
Kornscope Komachi
Transitional human
Join date: 30 Aug 2006
Posts: 1,041
02-12-2009 15:32
I hope the Salt Hud stays around for those that have deleted their megas in Inventory.
Otherwise, put 'em in one box and keep that.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
02-12-2009 15:39
From: Ponk Bing
Megas have never lagged more than any other prim.

The only reason there may be lag caused by megas is where they save prims which are then used elsewhere.


Not exactly.

Without a doubt, sculpty mega prims created lag under that Havok 4 server we had last year. We tested on our sim, sculpty mega prims in the 128x range and the lag was horrendous.

Havok 5 or something changed that. Or so i have been told. No need for giant icebergs anymore.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
02-12-2009 22:10
I personally would use one of the newer megaprims, rather than Gene Replacements unless it was a size not available from any other maker as the earlier Megaprims were made through prim torture so have exibited quirks I have not seen in the same sized prims of the later batch. No offense to Gene Replacement and the other early pioneers, but the latest Megaprims are far more stable.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
02-12-2009 23:30
From: Tegg Bode
I personally would use one of the newer megaprims, rather than Gene Replacements unless it was a size not available from any other maker as the earlier Megaprims were made through prim torture so have exibited quirks I have not seen in the same sized prims of the later batch. No offense to Gene Replacement and the other early pioneers, but the latest Megaprims are far more stable.


Oh i had no idea there was a difference. I wish we could sort inventory by creator.
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Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
02-12-2009 23:39
From: Tegg Bode
I personally would use one of the newer megaprims, rather than Gene Replacements unless it was a size not available from any other maker as the earlier Megaprims were made through prim torture so have exibited quirks I have not seen in the same sized prims of the later batch. No offense to Gene Replacement and the other early pioneers, but the latest Megaprims are far more stable.

I'm afraid you're not quite right about this. Gene's prims were made with the exact same exploit for the same bug that cropped up again recently.

I made all my most frequently used sizes of Gene's megas and many more using the hack (just so I'd have my own name on them as creator) and they all have the exact same bounding box glitches causing the camera and rezzing problems - it's nothing to do with prim torture, it's just the way they are.
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
02-13-2009 01:23
From: Ponk Bing
I'm afraid you're not quite right about this. Gene's prims were made with the exact same exploit for the same bug that cropped up again recently.

I made all my most frequently used sizes of Gene's megas and many more using the hack (just so I'd have my own name on them as creator) and they all have the exact same bounding box glitches causing the camera and rezzing problems - it's nothing to do with prim torture, it's just the way they are.

Fair enough, I just know from experience problems I used to have with the old Megaprims have not reoccured using the new ones, I hope they aren't in the SALT HUD. I have put my copies of the old Megaprims in a deep dark seperate folder from the rest so I don't reuse them accidently, I haven't found any of the smaller ones necessary anymore, I guess some of the larger than 128m might be though
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Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
02-13-2009 05:02
From: Ponk Bing
I'm afraid you're not quite right about this. Gene's prims were made with the exact same exploit for the same bug that cropped up again recently.

I made all my most frequently used sizes of Gene's megas and many more using the hack (just so I'd have my own name on them as creator) and they all have the exact same bounding box glitches causing the camera and rezzing problems - it's nothing to do with prim torture, it's just the way they are.

Yes and no...

The "problem" with the Gene Replacement megas is primarily that he actually only made just a few sizes of them. The rest that are commonly available with his name on them WERE made using prim torture techniques, so you end up with something like a 128 x 128 x 1 M megaprim that still has the bounding box of a 128 M cube, mostly off to one side of the visible prim. Or a megaprim whose "center" is at one corner, because it has been path cut to 25% of its original size. If you have a rare size of GR mega that has NO adjustments, and that has a bounding box that matches its apparent size, that behaves just as well as the new ones.

Any time ANY prim is dimpled or path cut or twisted or otherwise tortured so its bounding box doesn't match with the visible edges of the prim, it can cause problems walking on, rezzing prims on or interacting with the prim faces that don't match the bounding box. You can see the effect on a 10 M prim easily, by taking some of the pre-sculpty "rocks" from the Library, emlarging them to roughly 10 x 10 x 1, and trying to rez prims or walk on the cut and twisted surfaces.

Prior to Havok 4, we also had numerous issues with simply being within the bounding box area. So if someone used a GR mega to make a wall, and the actual bounding box extended 100 M to the East off their parcel and engulfed several nearby parcels, people in those parcels had issues because the client treated that space as being *inside* a prim. For one pre-H4 example, a tapered, hollowed mega cylinder would cause anyone inside it to float upward, as the prim tried to expel you from its interior (unless you made the mega Phantom). They finally fixed that sort of problem with the H4 release.

The more recent megaprims, which I made over 300 of myself, were usually created in sizes that would be useful as-is, without any prim torture or modification. So you might have a 50 x 50 x 0.1 M megaprim whose bounding box is exactly that size. It behaves in most respects like a very normal prim. But if you took a 100 x 100 x 100 M cube from that same set, and dimpled and path cut it to make it into a 50 x 50 x 0.1 M megaprim, then its bounding box would be just as bad as most of the GR megas out there, and would have the same problems as those tortured GR megas.
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