snap to grid
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Mystic Dusk
did i say that out loud?!
Join date: 23 Sep 2004
Posts: 153
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01-13-2005 10:13
i built a house using snap to grid & all the seems were flawless the house was put together perfectly. when i linked it all together & went to position the entire thing into place on the property everything sort of shifted slightly. floor heights were off etc. so i blew it all apart & repositioned it piece by piece. now the snap to grid doesn't really seem to be working the way it did when i first built the house......i have little tiny rezz lines all over the place (it's an anal retentive nightmare *LOL). i have been forced to return to fiddling with 10ths & 100ths to position things when i thought snap to grid was supposed to essentially eliminate that. what the hell am i doing wrong?????
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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01-13-2005 10:59
Odd. I've not seen that.
Are you using weird dimensions for pieces? IE 4.503x, 3.4302y, 1.203z? Or are you building by the numbers too?
LF
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Mystic Dusk
did i say that out loud?!
Join date: 23 Sep 2004
Posts: 153
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01-13-2005 11:12
mostly 10 x 10's nothing weird......guess i'll chalk it up to sl bugginess
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Sophos Casanova
Prefab Builder
Join date: 23 May 2004
Posts: 228
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linking
01-13-2005 12:47
try relogging firts before linking, after you spent hours on it sometimes the buildings even go off-the-grid by 2 meters or so.. relogging fixes it all if you make a 0.4m board next to a 0.41 meter board and snap them to grid you wont get it right anyway .. but mostly youll see it only when linking.. bug!!!
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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01-13-2005 13:32
If I set my snap-to-grid value to 0.010, SL completely ignores snap-to-grid.
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Olmy Seraph
Valued Member
Join date: 1 Nov 2004
Posts: 502
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01-13-2005 13:39
Check "local axis". I've found that sometimes that can bork snap-to-grid.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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01-13-2005 14:15
From: Moleculor Satyr If I set my snap-to-grid value to 0.010, SL completely ignores snap-to-grid. I frown because it does this.  I sure would like to see any and all possible grid values implemented correctly -- otherwise, what's the point of showing "0.010" if ya can't really use it?
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DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
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01-13-2005 17:10
I've noticed an issue like this with a fairly large build. My grid is at 0.125. The problem occurs when I try to select prims one-by-one with shift-click to form a group. If my camera is fairly wide, the mouse-click seems to cause the prims to shift by one grid-place. It's pretty annoying and something I constantly check. I've worked around it by linking smaller groupings, checking, then linking into larger groups.
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Mystic Dusk
did i say that out loud?!
Join date: 23 Sep 2004
Posts: 153
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01-14-2005 04:29
ok how is it possible that if i am trying to line up 2 10x10 pieces that are numerically positioned correctly that they still don't line up? let's say i have 2 pieces that are postioned at a height of 20.5 & are lined up at 114.5 all along the edge & then the first piece is set at 214 & the next at 224...........all the numbers are mathematically precise.....right? yet all edges are not lined up correctly?? it is driving me insane & making me not want to build anymore. to make it even worse, if i try to adjust my numbers by the 1 or 2 degrees of a 100th that the pieces are off i end up off the other way!!!!!!! aaaaaaaggggggggghhhhhhh!!!!!!!!!!!!!!! btw, this has only been happening since the last upgrade....... 
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DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
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01-14-2005 17:16
check to see that the matching edges of your prims have the same scale values. Also make sure the X/Y Top settings match (at 1 for regular boxes), and that the skews are set to 0. Last, check the rotation.
If all that fails, maybe it's a texture issue? I've found that I can put identical black boxes side-by-side, but if the connecting prim faces are white, I may still get a jaggy seam between the prims. I usually set these faces that shouldn't be rendered to totallyclear.
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CrazyMonkey Feaver
Monkey Guy
Join date: 1 Jul 2003
Posts: 201
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01-15-2005 15:11
They may also have a small rotation, my advice id delete them and remake them.. Also.. I assume they are aligned to the world? (all rotations a multiple of 90.. 0, 90, 180, ect).
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Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
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01-15-2005 15:57
I stopped using snap-to-grid months ago. it can work, but you need to set grid size to prim size or else, it screws up... I prefer to measure and calculate offset... then just type in position coords.
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