Shep Planer
Registered User
Join date: 9 Apr 2007
Posts: 153
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02-11-2009 20:15
How do I import a uv map into wings 3d? Ive tried saving as bmp and tga from sl then importing but I just get errors.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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02-11-2009 21:04
I'm not following you. How exactly are you exporting UV maps from SL? What objects are you unwrapping, and how?
Are you perhaps talking not about UV maps, but textures?
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Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
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02-12-2009 08:56
If you mean the sculpty map, you could load it into Sculptypaint then convert it to an obj, then you should be able to open that in Wings or whatever program you wish.
A little pointer on terminology; a UV map is really a surface texture. The confusion arises from the way a lot of programs convert a model to a sculpty map by baking a UV with the rgb info onto it, then exporting it as a bmp or whatever. It's only a UV map for that second you're converting it.
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Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
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02-13-2009 09:23
Shep, I am guessing that you are asking how to import a surface texture for the model you are creating in Wings. If that is right, the answer is to open your model and use File/Import Image to add the image to your model. Then bring up the Outliner window. You should see your texture bitmap listed there. Left click on it to select it and then drag and drop it onto the Outliner line that has "Material" in its name. This will assign the image to that material. (If there are two different material lines, and you haven't learned about Wings' materials yet, the simplest thing is probably to just assign the same image to both of them.) In response to the "Texture Type" choice you get when you drop the texture on the material, choose Diffuse. Once you've assigned your image to the correct material, you should see it covering your sculpty in the Geometry window. If that's not what you were really asking, tell us more specifically what you want to do. Different 3D programs represent the UV map in different ways, so discussions about comparing or transferring UV mapping between different programs can get pretty confusing.
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