Hope Zinner
Walks like a noob
Join date: 9 Sep 2007
Posts: 65
|
01-17-2009 12:21
I created some prim shoes once. I discarded them because the avatar skin would show through the shoes when I zoomed the camera out. In close up, everything would be fine, with no gaps or skin showing where the prim was. If I made the shoes larger, then on closeup they would look too big. I didn't know how to fix it, so I just gave up on shoes hoping that someday I would figure it out. Oh, and I didn't add any texturing. I was just using the basic prim in a dark color. And these were just basic prims, not sculpties.
Now that LL has a new selection of newbie avatars, I've notice that sometimes this happens. It seems the sculptie shoes have a problem with skin showing through at times.
Anyway, I have several questions. Does this happen a lot? Was I being too picky? How can you avoid this? How about with hair, when is too much scalp showing a really bad thing?
|
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
|
01-17-2009 13:25
You're dealing with two problems. One is the fact that avatars move and body parts change position relative to attachments. This is especially true with flexi attachments, which also move. Because avatars are phantom, attachments penetrate them, so skin can show through. That's not a great problem for shoes, of course, but it's a nasty challenge for those of us who make prim skirts. Glitch pants are our only hope. The other problem is LOD. As you back off from anything you view in SL, the view simplifies, turning smooth shapes into polygons. Attachments that look great when you are standing next to someone can look primitive as you back off, and can end up exposing skin (or whatever is undeneath). Again, glitch pants help the skirt-maker, but they're still a dorky solution. There's no hope for shoes. I just try not to look at my feet from a distance.  Hair's the same way, except that many women's hair styles are poofy enough that it's rare to see much scalp through them.
|
Francine Olifone
Registered User
Join date: 23 Oct 2008
Posts: 1
|
01-17-2009 17:33
If you built shoes with prims, surely you could use the shoes you can build on the avatar appearance (with the little icon) for a pair of glitch shoes?
What I want to know is what is the base you get with shoes and why do there often seem to be square block ghost like shapes on the shoes?
|
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
|
01-17-2009 18:00
Ah...... That's an invisiprim, designed to hide the hideously ugly avatar heel, which would show when you wear hiugh heels otherwise.
As for glitch shooes, there's not much point. Shows are prim, not painted on like underwear and pants. You could use short socks as a glitch, though.
|
Heather Rau
Registered User
Join date: 7 Feb 2007
Posts: 100
|
01-18-2009 13:24
Lots of shoe makers use "glitch shoes", either in the form of shoes, or socks, or both. Depending on the shoe design, they can work fabulously. They are particularly useful for boots I have noticed.
|
Zoey Helgerud
Overqualified
Join date: 13 Jun 2007
Posts: 44
|
01-18-2009 15:38
From: Rolig Loon Ah...... That's an invisiprim, designed to hide the hideously ugly avatar heel, which would show when you wear hiugh heels otherwise.
As for glitch shooes, there's not much point. Shows are prim, not painted on like underwear and pants. You could use short socks as a glitch, though. If you're making a shoe with a heel on, having a clothing shoe IS usefull. It allows you to shape the foot so it fits into the shoe better without just putting one big invisiprim over the whole foot.
|
Cypher Ragu
[Mad Scientist]
Join date: 6 Jul 2008
Posts: 174
|
01-18-2009 16:27
This happens because of the way the viewer displays objects and textures.
As you zoom out, the quality of the objects decreases to help with lag.
Think of it as this: You have a circle. Inside that circle is a box. Now change that circle into a hexagon... Some of the corners of the box may be exposed.
_____________________
Life is a highway... And I just missed my exit.
|