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Snap to prim face - Does it exist? If not it should do !!!

Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
02-16-2009 00:23
Perhaps I can't find it.

Or perhaps it does not exist, but if it does not exist it dam well should do as it would make life so sooo much easier.

Let me explain.

You take a prim, make it BIG and thin (like a wall) then hollow out for a window.

You now want to make another prim to exactly fit this hole dead flush.

So you take another prim, or perhaps a different shaped window from somewhere else, drag it roughly into position.

Now, idealy what you would then do it usng the stretch command and the reb/blue/green box's around the prim, drag each of the 4 faces towards the inner edge of the hollowed hole in the "we'll call it a wall) and as you get very near, it SNAPS into position, say when nearer than .005 it jumps "Stickily" to the other prims face.

this would make getting an exact fit possible in a matter of seconds, without working out positions, sizes and constant zooming in and tweaking numbers by hand for each side.

Now, this is soo very obvious, perhaps it's already there (I hope) and I've not not seen it.

And if not.... WHY NOT !!! :)
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
02-16-2009 01:25
Because you should learn maths? :)
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Ee Maculate
Owner of Fourmile Castle
Join date: 11 Jan 2007
Posts: 919
02-16-2009 01:30
The centre of the window should have the same coordinates as the centre of the hollowed prim to start with... so if you have "stretch both sides" selected you have halved your workload already.

I have always wondered how accurate an x% hollow is exactly... but being as lazy as the OP (:p) I haven't investigated!
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
02-16-2009 01:35
From: Ee Maculate
I have always wondered how accurate an x% hollow is exactly... but being as lazy as the OP (:p) I haven't investigated!

Using maths it seems to always fit well for me.
Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
02-16-2009 02:09
he he, yeah I could see the "Use Maths" experts coming a mile off :)

Yeah, you can use maths. sometimes a lot easiet than others.

Like a Letter E made up of 4 prims all different shapes and sizes, some parts are edges of prims that are hollowed out in and hence are way over one side of the E shape.

etc etc etc.

It's a right pain to get the calulator out, jot down center positions of every prim, then it's size, or hollow value, dividing and add/subtracting to get centre locations (of the hole) just to start with, then working out the size needed to fill.

hey, (shock horrow) whny not just rez a cube roughly in the hole, select stretch and "SNAPT TO FACE" (which does not exist!) then in literally 10 second you have a prim that fills the hole dead on all 4 surfaces.

TO me it's one of those so blindingly obvious features, it makes you wonder why it's not there.

And I'm sticking to it... LOL :D
Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
02-16-2009 02:58
Doesnt "prim docker" and similar tools do this? I own the product but found it to seem to slow
me down to put scripts in a number of prims. Then it had the prim alignment creators named
as the creator of my prims.
Dain Shan
Registered User
Join date: 28 Mar 2008
Posts: 32
02-16-2009 03:56
From: Infiniview Merit
Doesnt "prim docker" and similar tools do this? I own the product but found it to seem to slow
me down to put scripts in a number of prims. Then it had the prim alignment creators named
as the creator of my prims.


You can Modify the prims that Primdocker rezzes so you have your name as creator on them.

All shown in the Notecards and even in the "Book". Screenshots on how to do it included.

I still find Primdocker very Helpful.
Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
02-16-2009 04:32
Thank you, I am actually fine building without those but was answering the OP's question. :)
Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
02-16-2009 05:08
Thanks for the replies so far :)

Yeah, I've read about prim docker but not sure I would get full use out of it, and the put scripts in take them out again issue.

Don't get me wrong, I can manage with maths and (to be honest) zooming in real close and adjusting to the .001 until it's spot on.

All I'm saving is, for everyone, a Snap To Prim Face would be a BIG help.

Like in Photoshop for example, you can pull in a Guide line, and your layer will snap to the guide line, or stick a bit at half way across it.
Yes, we could get our calculators out in Photoshop and do some maths, but why as the feature is there.

AutoCad also, has loads of snapping options to make life easier and faster when putting things together.

I'm always keen to see new features added (which seem pretty obvious) and when you are bulding in a 3D world (such at SL) and want to get the edge of something aligned, it would be good if the function was in the software to snap one face to another as standard.

that's all I'm saying.

If others want to live in a cave and not improve thing then so be it..... LOL :D
Dain Shan
Registered User
Join date: 28 Mar 2008
Posts: 32
02-16-2009 05:16
From: Piggie Paule
Thanks for the replies so far :)

All I'm saving is, for everyone, a Snap To Prim Face would be a BIG help.



You can kinda archive this with the build in ruler mod.

But yes a option for this in the client would be good asset to have.

@Infiniview Merit
Sorry missunderstood that one ^^
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
02-16-2009 06:09
I suppose the OP is right that another fancy tool would be useful. After all, automatic transmissions and power steering, electric can openers, and TV remote controls have made life easier. However, although I don't consider myself reactionary, I do wince a little every time one of these lovely "labor-saving" devices comes along. They add a little distance between us and whatever we are doing, so that we collectively understand a little less about how we are doing it. A handy "click and the prim pops into the hole" tool would make building easier maybe, but I fear it also means that builders will be less inclined to understand the math. If the tool were in the toolbox, I'd probably find myself using it -- I do use the TV remote, after all -- but I'd still feel sad that people felt it necessary.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-16-2009 06:33
Set your ruler mode to "reference" and make the original prim the reference?
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Alisha Matova
Too Old; Do Not Want!
Join date: 8 Mar 2007
Posts: 583
02-16-2009 07:04
With some trickery you can use "copy selection" to "snap to a face". There are two crates near the entrance of Wild Rice(my sim), that will get you using copy selection on the quick.

((I am replying from a cell phone, or I would explain here. ))
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
02-16-2009 07:39
I will second that. Learn to use your ruler and it makes life much easier.
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Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
02-16-2009 08:05
A trick it took me a long time to learn is to make the prim off to one side, and then use Copy in one of its many forms to put it into place.

I think there are some You Tube tutorials of doing this.

lee
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
02-16-2009 12:51
Love the ruler, and snapping to rotations, too. But I agree, snapping tools would be terrific: I've spent the last month learning Maya, and the ability to snap to vertices, curves and whatnot is invaluable. I think it would be terrific to have that ability in SecondLife, so much thanks all for the tip about PrimDocker.
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
02-16-2009 17:45
From: Virrginia Tombola
Love the ruler, and snapping to rotations, too. But I agree, snapping tools would be terrific: I've spent the last month learning Maya, and the ability to snap to vertices, curves and whatnot is invaluable. I think it would be terrific to have that ability in SecondLife, so much thanks all for the tip about PrimDocker.

There is one other one to check that can be highly recommended and that is Skidz Primz. You can demo it and he has classes and private sand boxes. As a scripter myself, skidz Tweak is a scripter's scripter and is updating on a regular basis to make it more sim freindly and add new llFunctions as they become available.
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
02-17-2009 15:11
Thank you! Will have a peek.
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