Alex Lumiere
Registered User
Join date: 1 Jun 2004
Posts: 228
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03-05-2005 10:55
I've read on the LSL script wiki that particles are rendered clientside and that there's an limit of around 4000 particles that can be "seen" by an avatar at any one time. I've also read that textures are downloaded to client machines even if they are out of sight behind walls but still in rendering range. Are particles rendered by client machines even if they are out of sight or in the AV's viewing area (what you can see literally when you're staring at the screen)?
The reason that i ask is that i'm running some particle effects behind an enclosed area and i'm wondering if the particles count against my neighbors max particle rendering amount on their machines or contribute to their clientside lag, even if they can't see them...
hope that made sense...
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Michael Martinez
Don't poke me!
Join date: 28 Jul 2004
Posts: 515
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03-05-2005 11:10
Particles as drawn locally only, so only draw when that person is seeing them...
BUT if behind a wall, in SL that wall is just a picture, so the particles behind it will still run as they are close enough to see it, if the wall was not there..
So if avie is on neighbor land, but close enough to "see" it, then yes you will chip into the clients 4096 (default, can be lower or higher depending if person changed preferences)
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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03-05-2005 11:37
particles can only be seen if the generator of them is in view. So, if you have a particle emitting box, if you want the particles to not be seen by your neighbor, put it far enough away from their plot so it doesn't load.
LF
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Alex Lumiere
Registered User
Join date: 1 Jun 2004
Posts: 228
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03-07-2005 11:22
thanks so much for the advice! How far is far enough not to be seen? Is it the draw distance? In which case that will vary won't it? I guess i better eliminate some particle genators. (i'm using a small particle fountain and on emitter group of Bedazzled Field of Dreams plants.
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Michael Martinez
Don't poke me!
Join date: 28 Jul 2004
Posts: 515
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03-07-2005 11:56
Best there is to start the particles then back up till you cant see them. I know it is not that far as I can see the object perfect, but no particles, but take a step closer then the particles start..
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jester Knox
Sculpter of Water
Join date: 22 Apr 2004
Posts: 204
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03-07-2005 13:29
draw distance is based on the size of the emitters as well as how big any linked prims are, .01x.01x.01 emitter will stop drawing at a much shorter distance than a .1x.1x.1 emitter link it to a prim 10x.1x.1 and it will draw for at least 160 meters (thats as far as my draw distance was set when i tested this).
in short if you want it to stop drawing sooner make the prims smaller, want them to draw further away make them big or link to a big one.
hope that helps
jester
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Alex Lumiere
Registered User
Join date: 1 Jun 2004
Posts: 228
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03-08-2005 10:27
that's very informative,thanks! i'll take your advice
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