Where is the "console" in blender?
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Milla Michinaga
Registered User
Join date: 29 Nov 2006
Posts: 58
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12-27-2008 06:23
I'm having trouble with the " bake Second Life sculpties" just returning the error message of "python script error; check console" and I can't even find the console! Where is it hiding?
I'm using the latest Domino scripts and Blender v2.481
Thank you, -Milla
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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12-27-2008 06:35
Looks like the sculpty scripts might be made for an earlier version of Blender. See /8/75/257428/5.html#post2245965 .
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Drifter Dreamscape
Registered User
Join date: 30 Mar 2008
Posts: 182
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12-27-2008 06:52
Apologies if I'm stating the obvious, but I asked the same question a while back not knowing the basics. The console is a separate window on your desktop if your in MS. It looks like the MSDOS prompt panel you get if you run 'cmd' from the start menu. In my setup it sits on my taskbar and is just called Blender while the working window is Blender then the name of the file I have open.
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Milla Michinaga
Registered User
Join date: 29 Nov 2006
Posts: 58
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12-27-2008 07:21
From: Drifter Dreamscape Apologies if I'm stating the obvious, but I asked the same question a while back not knowing the basics. The console is a separate window on your desktop if your in MS. It looks like the MSDOS prompt panel you get if you run 'cmd' from the start menu. In my setup it sits on my taskbar and is just called Blender while the working window is Blender then the name of the file I have open. Thanks Drifter! That was exactly the info I was looking for -- now I have to figure out what the equivalent is on my Mac 
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Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
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12-27-2008 08:43
The mac doesn't have the console open all the time, you can get the exact error message by looking at the log in /Applications/Utilities/console
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Milla Michinaga
Registered User
Join date: 29 Nov 2006
Posts: 58
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12-28-2008 04:08
From: Domino Marama The mac doesn't have the console open all the time, you can get the exact error message by looking at the log in /Applications/Utilities/console Thank you Domino!
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Drifter Dreamscape
Registered User
Join date: 30 Mar 2008
Posts: 182
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12-28-2008 06:02
From: Milla Michinaga Thank you Domino! Now all you need to do is understand what the h*** the error message means! 
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Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
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12-28-2008 06:22
From: Drifter Dreamscape Now all you need to do is understand what the h*** the error message means!  If you are using the RC scripts, there is a problem with "flat sculpties". I reported this 2 hours ago. see /8/60/203571/23.html#post2269010Or if you still need help, tell a bit more about what you try to do when the error happens ...
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Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
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12-28-2008 07:34
Is there actually a valid use case for flat sculpties? I can't think of one where an alpha texture on a cube isn't a better solution  Unless of course it's just an intermediate step in getting a triangle based sculptie. This does need the scripts from the git repository at the moment : Add a mesh grid 32 x 32, hit ctrl t to turn to triangles, then u and project from view (bounds) for the unwrap. If you want anything other than a plane, then you'll need to move edges to make the seam, remove doubles and mark the seam. Do bake second life sculpties to add the sculptie info to the mesh (this is the step that needs the plane fix). Then in edit mode you can do Mesh - Scripts - Up date from Sculptie, pick a sculptie map and the triangle grid will be set to the sculptie's positions (this needs a change committed to the git repository yesterday to support triangles on import). http://dominodesigns.info/second_life/blender_scripts_git.htmlFrom: Drifter Dreamscape Now all you need to do is understand what the h*** the error message means! Nah, that's my job  Any console errors in the latest scripts should be considered a bug as I've been adding popup notifications of things that are wrong. If anyone finds a way to cause an error that goes to the console on the git scripts, let me know so I can fix it..
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Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
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12-28-2008 08:00
From: Domino Marama Is there actually a valid use case for flat sculpties? I can't think of one where an alpha texture on a cube isn't a better solution  Actually i had this problem while i was preparing for a simplified demoo for a video tutorial about multiple sculpties, seems, LOD and such ... Maybe not a standard use case, but a valid one  You could always fall into this trap in an intermediate step. But you are right of course... Creating flat sculpties wouldn't be the first choice. Except you MUST avoid alpha. And there i know a couple of situations, where i could use a flat sculptie to avoid the Alpha texture problem... (just my 2 cents here...)
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Milla Michinaga
Registered User
Join date: 29 Nov 2006
Posts: 58
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12-29-2008 01:46
From: Domino Marama Nah, that's my job  Any console errors in the latest scripts should be considered a bug as I've been adding popup notifications of things that are wrong. If anyone finds a way to cause an error that goes to the console on the git scripts, let me know so I can fix it.. Okies, I'll let you know next time I get one - now that I know where the console is.  As for my current problem, I started a new sculptie from scratch and managed to get it working. Thanks everyone! -Milla
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