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ZBrush + Sculpty Rezzer -- getting errors

Court Goodman
"Some College"
Join date: 10 May 2006
Posts: 320
04-06-2009 10:05
Hello, I am trying to import multiple sculptys using zBrush, and I can admit that I am at "student" level here. After I import the textures into Second Life and drop them into the prims that hold the sculpty rezzer scripts, the sculpts are extremely small (0.010 size) and spread apart. It's as if they are placed correctly, but not sized correctly.

Does anyone know if I missed a step? Here's what I did in a nutshell:

- created 32x33 sphere in zBrush, converted to polymesh3d. cloned 3 more for subtools
- sculpted up a basic, 4-piece Tree. used SubTool Master plugin to merge subtools.
- Exported as sculpty using zBrush's sculpty exporter, SMRes of 64
- logged into Second Life, downloaded 2K's scripts for sculpty rezzer, followed instructions to build (main script in parent prim, section script in child prim)
- uploaded the 4 sculpt maps from the ZBrush tree project, dropped them into the contents of the parent prim containing the scripts.
- clicked on the prim, which created 4 large prims, which then got sized down to 0.010


here is a picture of the output: http://junklogic.com/transfer/sculpty_rezzer_error.png
as you can see, the limbs all appear in the right coordinate and angle, jsut far too small. The sphere in that image is the sculpty rezzer prim itself.

any help is much appreciated. This is such a "zen" art that I know many steps can be missed along the way. Thank you.

-court
Court Goodman
"Some College"
Join date: 10 May 2006
Posts: 320
04-07-2009 07:56
found a solution....using 2K's sculpty exporter app preserved the proper size.